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buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
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@ -570,13 +570,12 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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ForEachWrittenRange(*cpu_src_address, amount, mirror);
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// This subtraction in this order is important for overlapping copies.
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common_ranges.subtract(subtract_interval);
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bool atleast_1_download = tmp_intervals.size() != 0;
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for (const IntervalType add_interval : tmp_intervals) {
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const bool has_new_downloads = tmp_intervals.size() != 0;
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for (const IntervalType& add_interval : tmp_intervals) {
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common_ranges.add(add_interval);
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}
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runtime.CopyBuffer(dest_buffer, src_buffer, copies);
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if (atleast_1_download) {
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if (has_new_downloads) {
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dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
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}
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std::vector<u8> tmp_buffer(amount);
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@ -147,8 +147,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
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glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
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static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
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&value);
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static_cast<GLsizeiptr>(size), GL_RED, GL_UNSIGNED_INT, &value);
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}
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void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
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