diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index bc5b92dfba..6233ee3585 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -207,7 +207,8 @@ private: /// Generates code representing a uniform (C buffer) register. std::string GetUniform(const Uniform& reg) { - declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage); + declr_const_buffers[reg.index].MarkAsUsed(static_cast(reg.index), + static_cast(reg.offset), stage); return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; }