diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 40e2e0d38c..c6846d8861 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -1845,13 +1845,21 @@ private: Expression TextureGather(Operation operation) { const auto& meta = std::get(operation.GetMeta()); - UNIMPLEMENTED_IF(!meta.aoffi.empty()); const Id coords = GetCoordinates(operation, Type::Float); + + spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone; + std::vector operands; Id texture{}; + + if (!meta.aoffi.empty()) { + mask = mask | spv::ImageOperandsMask::Offset; + operands.push_back(GetOffsetCoordinates(operation)); + } + if (meta.sampler.is_shadow) { texture = OpImageDrefGather(t_float4, GetTextureSampler(operation), coords, - AsFloat(Visit(meta.depth_compare))); + AsFloat(Visit(meta.depth_compare)), mask, operands); } else { u32 component_value = 0; if (meta.component) { @@ -1860,7 +1868,7 @@ private: component_value = component->GetValue(); } texture = OpImageGather(t_float4, GetTextureSampler(operation), coords, - Constant(t_uint, component_value)); + Constant(t_uint, component_value), mask, operands); } return GetTextureElement(operation, texture, Type::Float); } @@ -1928,13 +1936,22 @@ private: const Id image = GetTextureImage(operation); const Id coords = GetCoordinates(operation, Type::Int); + + spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone; + std::vector operands; Id fetch; + if (meta.lod && !meta.sampler.is_buffer) { - fetch = OpImageFetch(t_float4, image, coords, spv::ImageOperandsMask::Lod, - AsInt(Visit(meta.lod))); - } else { - fetch = OpImageFetch(t_float4, image, coords); + mask = mask | spv::ImageOperandsMask::Lod; + operands.push_back(AsInt(Visit(meta.lod))); } + + if (!meta.aoffi.empty()) { + mask = mask | spv::ImageOperandsMask::Offset; + operands.push_back(GetOffsetCoordinates(operation)); + } + + fetch = OpImageFetch(t_float4, image, coords, mask, operands); return GetTextureElement(operation, fetch, Type::Float); } diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 50f4e7d358..7728f600e6 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -330,6 +330,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { case StoreType::Bits32: (this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0)); break; + case StoreType::Unsigned16: case StoreType::Signed16: { Node address = GetAddress(0); Node memory = (this->*get_memory)(address); diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 833fa2a39f..c69681e8d8 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -806,6 +806,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is const std::size_t type_coord_count = GetCoordCount(texture_type); const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; + const bool aoffi_enabled = instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value(); @@ -820,17 +821,23 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is std::vector coords; for (std::size_t i = 0; i < type_coord_count; ++i) { const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); - coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + coords.push_back( + GetRegister(last && !aoffi_enabled ? last_coord_register : coord_register + i)); } const Node array = is_array ? GetRegister(array_register) : nullptr; // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); + std::vector aoffi; + if (aoffi_enabled) { + aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false); + } + Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}}; + MetaTexture meta{*sampler, array, {}, aoffi, {}, {}, {}, lod, {}, element, {}}; values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); } return values;