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gl_state: Remove texture target tracking
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704744bb72
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@ -1022,11 +1022,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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if (surface != nullptr) {
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unit.texture =
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
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surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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unit.texture = handle;
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unit.target = target;
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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@ -126,7 +126,6 @@ public:
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struct TextureUnit {
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GLuint texture; // GL_TEXTURE_BINDING_2D
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GLuint sampler; // GL_SAMPLER_BINDING
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GLenum target;
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void Unbind() {
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texture = 0;
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@ -135,7 +134,6 @@ public:
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void Reset() {
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Unbind();
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sampler = 0;
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target = GL_TEXTURE_2D;
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}
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};
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std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
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