diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 3b73e8757f..c1df7a3424 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -20,7 +20,6 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU const Register ret{ctx.reg_alloc.Define(inst)}; if (offset.type == Type::U32) { // Avoid reading arrays out of bounds, matching hardware's behavior - const u32 imm_offset{offset.imm_u32}; if (offset.imm_u32 >= 0x10'000) { ctx.Add("MOV.S {},0;", ret); return;