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gl_state_tracker: Implement dirty flags for fragment color clamp
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bf1a1d989f
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@ -1149,8 +1149,14 @@ void RasterizerOpenGL::SyncMultiSampleState() {
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}
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void RasterizerOpenGL::SyncFragmentColorClampState() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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glClampColor(GL_CLAMP_FRAGMENT_COLOR, regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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if (!flags[Dirty::FragmentClampColor]) {
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return;
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}
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flags[Dirty::FragmentClampColor] = false;
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glClampColor(GL_CLAMP_FRAGMENT_COLOR, gpu.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
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}
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void RasterizerOpenGL::SyncBlendState() {
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@ -201,6 +201,10 @@ void SetupDirtyLogicOp(Tables& tables) {
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FillBlock(tables[0], OFF(logic_op), NUM(logic_op), LogicOp);
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}
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void SetupDirtyFragmentClampColor(Tables& tables) {
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tables[0][OFF(frag_color_clamp)] = FragmentClampColor;
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}
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void SetupDirtyMisc(Tables& tables) {
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auto& table = tables[0];
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@ -236,6 +240,7 @@ void StateTracker::Initialize() {
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SetupDirtyRasterizeEnable(tables);
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SetupDirtyFramebufferSRGB(tables);
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SetupDirtyLogicOp(tables);
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SetupDirtyFragmentClampColor(tables);
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SetupDirtyMisc(tables);
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auto& store = dirty.on_write_stores;
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@ -69,6 +69,7 @@ enum : u8 {
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RasterizeEnable,
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FramebufferSRGB,
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LogicOp,
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FragmentClampColor,
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Last
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};
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