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GPU: Implement the ISCADD shader instructions.
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438a9b70cc
commit
23b1e6eded
@ -232,6 +232,22 @@ union Instruction {
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}
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}
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} alu;
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} alu;
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union {
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BitField<39, 5, u64> shift_amount;
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BitField<20, 19, u64> immediate_low;
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BitField<56, 1, u64> immediate_high;
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BitField<48, 1, u64> negate_b;
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BitField<49, 1, u64> negate_a;
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s32 GetImmediate() const {
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u32 immediate = static_cast<u32>(immediate_low | (immediate_high << 19));
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// Sign extend the 20-bit value.
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u32 mask = 1U << (20 - 1);
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return static_cast<s32>((immediate ^ mask) - mask);
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}
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} iscadd;
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union {
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union {
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BitField<48, 1, u64> negate_b;
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BitField<48, 1, u64> negate_b;
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BitField<49, 1, u64> negate_c;
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BitField<49, 1, u64> negate_c;
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@ -884,6 +884,30 @@ private:
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}
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}
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break;
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break;
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}
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}
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case OpCode::Type::ScaledAdd: {
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std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
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if (instr.iscadd.negate_a)
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op_a = '-' + op_a;
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std::string op_b = instr.iscadd.negate_b ? "-" : "";
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if (instr.is_b_imm) {
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op_b += '(' + std::to_string(instr.iscadd.GetImmediate()) + ')';
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} else {
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if (instr.is_b_gpr) {
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op_b += regs.GetRegisterAsInteger(instr.gpr20);
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} else {
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op_b += regs.GetUniform(instr.uniform, instr.gpr0);
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}
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}
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std::string shift = std::to_string(instr.iscadd.shift_amount.Value());
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regs.SetRegisterToInteger(instr.gpr0, true, 0,
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"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
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break;
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}
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case OpCode::Type::Ffma: {
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case OpCode::Type::Ffma: {
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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std::string op_b = instr.ffma.negate_b ? "-" : "";
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std::string op_b = instr.ffma.negate_b ? "-" : "";
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