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settings: Add options for managing gamecard emulation
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918119ae1b
commit
2590b5a9ea
@ -407,8 +407,9 @@ struct Values {
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// Data Storage
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// Data Storage
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bool use_virtual_sd;
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bool use_virtual_sd;
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std::string nand_dir;
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bool gamecard_inserted;
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std::string sdmc_dir;
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bool gamecard_current_game;
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std::string gamecard_path;
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NANDTotalSize nand_total_size;
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NANDTotalSize nand_total_size;
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NANDSystemSize nand_system_size;
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NANDSystemSize nand_system_size;
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NANDUserSize nand_user_size;
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NANDUserSize nand_user_size;
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@ -459,6 +459,30 @@ void Config::ReadDataStorageValues() {
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
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.toString()
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.toString()
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.toStdString());
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::LoadDir,
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qt_config
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->value("load_directory",
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::DumpDir,
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qt_config
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->value("dump_directory",
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::CacheDir,
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qt_config
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->value("cache_directory",
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
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.toString()
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.toStdString());
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Settings::values.gamecard_inserted = ReadSetting("gamecard_inserted", false).toBool();
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Settings::values.gamecard_current_game = ReadSetting("gamecard_current_game", false).toBool();
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Settings::values.gamecard_path = ReadSetting("gamecard_path", "").toString().toStdString();
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
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ReadSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
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ReadSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
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.toULongLong());
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.toULongLong());
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@ -886,6 +910,18 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("sdmc_directory"),
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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WriteSetting(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false);
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WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), "");
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WriteSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::values.nand_total_size),
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WriteSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::values.nand_total_size),
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static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
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static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
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WriteSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::values.nand_user_size),
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WriteSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::values.nand_user_size),
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@ -316,6 +316,20 @@ void Config::ReadValues() {
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
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sdl2_config->Get("Data Storage", "load_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
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sdl2_config->Get("Data Storage", "dump_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
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sdl2_config->Get("Data Storage", "cache_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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Settings::values.gamecard_inserted =
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sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
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Settings::values.gamecard_current_game =
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sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
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Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
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"Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
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"Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
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Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
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Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
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@ -173,6 +173,20 @@ volume =
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# 1 (default): Yes, 0: No
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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use_virtual_sd =
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# Whether or not to enable gamecard emulation
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# 1: Yes, 0 (default): No
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gamecard_inserted =
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# Whether or not the gamecard should be emulated as the current game
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# 1: Yes, 0 (default): No
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gamecard_current_game =
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# Path to an XCI file to use as the gamecard
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# If 'gamecard_current_game' is 1 this setting is irrelevant
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gamecard_path =
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[System]
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[System]
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# Whether the system is docked
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# Whether the system is docked
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# 1: Yes, 0 (default): No
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# 1: Yes, 0 (default): No
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