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y2r_u: Stub StartConversion to prevent moflex games from hanging.
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@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) {
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cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
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cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
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}
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}
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/**
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* Starts a YUV -> RGB conversion
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*/
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static void StartConversion(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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// TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
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// completed, even though it's not actually implemented yet. This fixes games that would
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// otherwise hang on trying to play moflex videos, which uses the Y2R service.
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completion_event->Signal();
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LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!");
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cmd_buff[1] = RESULT_SUCCESS.raw;
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}
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const Interface::FunctionInfo FunctionTable[] = {
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010040, nullptr, "SetInputFormat"},
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{0x00010040, nullptr, "SetInputFormat"},
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{0x00030040, nullptr, "SetOutputFormat"},
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{0x00030040, nullptr, "SetOutputFormat"},
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@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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{0x001C0040, nullptr, "SetInputLines"},
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{0x001C0040, nullptr, "SetInputLines"},
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{0x00200040, nullptr, "SetStandardCoefficient"},
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{0x00200040, nullptr, "SetStandardCoefficient"},
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{0x00220040, nullptr, "SetAlpha"},
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{0x00220040, nullptr, "SetAlpha"},
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{0x00260000, nullptr, "StartConversion"},
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{0x00260000, StartConversion, "StartConversion"},
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{0x00270000, nullptr, "StopConversion"},
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{0x00270000, nullptr, "StopConversion"},
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{0x00280000, IsBusyConversion, "IsBusyConversion"},
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{0x00280000, IsBusyConversion, "IsBusyConversion"},
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{0x002A0000, nullptr, "PingProcess"},
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{0x002A0000, nullptr, "PingProcess"},
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