mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-24 02:37:18 +02:00
hle: service: nvflinger: buffer_queue: Remove AutoLock and fix free buffer tracking.
This commit is contained in:
parent
07c7f96fb2
commit
25faca8ea7
@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;
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Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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std::chrono::nanoseconds expected_present,
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u64 max_frame_number) {
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s32 num_dropped_buffers{};
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std::scoped_lock lock(core->mutex);
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std::shared_ptr<IProducerListener> listener;
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{
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std::unique_lock lock(core->mutex);
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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const s32 num_acquired_buffers{
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static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
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return slot.buffer_state == BufferState::Acquired;
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}))};
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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const s32 num_acquired_buffers{
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static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
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return slot.buffer_state == BufferState::Acquired;
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}))};
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if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
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LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
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num_acquired_buffers, core->max_acquired_buffer_count);
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return Status::InvalidOperation;
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}
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if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
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LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
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num_acquired_buffers, core->max_acquired_buffer_count);
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return Status::InvalidOperation;
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}
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// Check if the queue is empty.
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if (core->queue.empty()) {
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return Status::NoBufferAvailable;
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}
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// Check if the queue is empty.
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if (core->queue.empty()) {
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return Status::NoBufferAvailable;
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}
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auto front(core->queue.begin());
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auto front(core->queue.begin());
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// If expected_present is specified, we may not want to return a buffer yet.
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if (expected_present.count() != 0) {
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constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
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// If expected_present is specified, we may not want to return a buffer yet.
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if (expected_present.count() != 0) {
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constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
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// The expected_present argument indicates when the buffer is expected to be presented
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// on-screen.
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while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
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const auto& buffer_item{core->queue[1]};
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// The expected_present argument indicates when the buffer is expected to be
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// presented on-screen.
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while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
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const auto& buffer_item{core->queue[1]};
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// If dropping entry[0] would leave us with a buffer that the consumer is not yet
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// ready for, don't drop it.
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if (max_frame_number && buffer_item.frame_number > max_frame_number) {
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break;
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}
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// If entry[1] is timely, drop entry[0] (and repeat).
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const auto desired_present = buffer_item.timestamp;
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if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
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desired_present > expected_present.count()) {
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// This buffer is set to display in the near future, or desired_present is
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// garbage.
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LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
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expected_present.count());
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break;
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}
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LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
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expected_present.count(), core->queue.size());
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if (core->StillTracking(*front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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slots[front->slot].buffer_state = BufferState::Free;
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core->free_buffers.push_back(front->slot);
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listener = core->connected_producer_listener;
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++num_dropped_buffers;
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}
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core->queue.erase(front);
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front = core->queue.begin();
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// If dropping entry[0] would leave us with a buffer that the consumer is not yet ready
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// for, don't drop it.
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if (max_frame_number && buffer_item.frame_number > max_frame_number) {
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break;
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}
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// See if the front buffer is ready to be acquired.
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const auto desired_present = front->timestamp;
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const auto buffer_is_due =
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desired_present <= expected_present.count() ||
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desired_present > expected_present.count() + MAX_REASONABLE_NSEC;
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const auto consumer_is_ready =
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max_frame_number > 0 ? front->frame_number <= max_frame_number : true;
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if (!buffer_is_due || !consumer_is_ready) {
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LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
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// If entry[1] is timely, drop entry[0] (and repeat).
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const auto desired_present = buffer_item.timestamp;
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if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
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desired_present > expected_present.count()) {
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// This buffer is set to display in the near future, or desired_present is garbage.
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LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
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expected_present.count());
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return Status::PresentLater;
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break;
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}
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LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
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LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
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expected_present.count(), core->queue.size());
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if (core->StillTracking(*front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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slots[front->slot].buffer_state = BufferState::Free;
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}
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core->queue.erase(front);
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front = core->queue.begin();
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}
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// See if the front buffer is ready to be acquired.
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const auto desired_present = front->timestamp;
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if (desired_present > expected_present.count() &&
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desired_present < expected_present.count() + MAX_REASONABLE_NSEC) {
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LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
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expected_present.count());
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return Status::PresentLater;
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}
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const auto slot = front->slot;
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*out_buffer = *front;
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LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
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// If the front buffer is still being tracked, update its slot state
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if (core->StillTracking(*front)) {
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slots[slot].acquire_called = true;
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slots[slot].needs_cleanup_on_release = false;
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slots[slot].buffer_state = BufferState::Acquired;
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slots[slot].fence = Fence::NoFence();
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}
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr
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// to avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) {
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out_buffer->graphic_buffer = nullptr;
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}
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core->queue.erase(front);
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// We might have freed a slot while dropping old buffers, or the producer may be blocked
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// waiting for the number of buffers in the queue to decrease.
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core->SignalDequeueCondition();
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LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
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expected_present.count());
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}
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if (listener != nullptr) {
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for (s32 i = 0; i < num_dropped_buffers; ++i) {
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listener->OnBufferReleased();
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}
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const auto slot = front->slot;
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*out_buffer = *front;
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LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
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// If the front buffer is still being tracked, update its slot state
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if (core->StillTracking(*front)) {
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slots[slot].acquire_called = true;
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slots[slot].needs_cleanup_on_release = false;
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slots[slot].buffer_state = BufferState::Acquired;
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slots[slot].fence = Fence::NoFence();
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}
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) {
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out_buffer->graphic_buffer = nullptr;
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}
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core->queue.erase(front);
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// We might have freed a slot while dropping old buffers, or the producer may be blocked
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// waiting for the number of buffers in the queue to decrease.
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core->SignalDequeueCondition();
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return Status::NoError;
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}
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@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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std::shared_ptr<IProducerListener> listener;
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{
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std::unique_lock lock(core->mutex);
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std::scoped_lock lock(core->mutex);
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// If the frame number has changed because the buffer has been reallocated, we can ignore
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// this ReleaseBuffer for the old buffer.
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@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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slots[slot].fence = release_fence;
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slots[slot].buffer_state = BufferState::Free;
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core->free_buffers.push_back(slot);
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listener = core->connected_producer_listener;
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LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
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@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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return Status::BadValue;
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}
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core->dequeue_condition.notify_all();
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core->SignalDequeueCondition();
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}
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// Call back without lock held
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@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
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LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
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BufferQueueCore::AutoLock lock(core);
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std::scoped_lock lock(core->mutex);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -10,16 +10,12 @@
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namespace Service::android {
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BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} {
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for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
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free_slots.insert(slot);
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}
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}
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BufferQueueCore::BufferQueueCore() = default;
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BufferQueueCore::~BufferQueueCore() = default;
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void BufferQueueCore::NotifyShutdown() {
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std::unique_lock lk(mutex);
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std::scoped_lock lock(mutex);
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is_shutting_down = true;
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@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() {
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return false;
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}
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dequeue_condition.wait(lock);
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dequeue_condition.wait(mutex);
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return true;
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}
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@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {
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void BufferQueueCore::FreeBufferLocked(s32 slot) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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const auto had_buffer = slots[slot].graphic_buffer != nullptr;
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slots[slot].graphic_buffer.reset();
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if (slots[slot].buffer_state == BufferState::Acquired) {
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slots[slot].needs_cleanup_on_release = true;
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}
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if (slots[slot].buffer_state != BufferState::Free) {
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free_slots.insert(slot);
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} else if (had_buffer) {
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// If the slot was FREE, but we had a buffer, we need to move this slot from the free
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// buffers list to the the free slots list.
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free_buffers.remove(slot);
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free_slots.insert(slot);
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}
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slots[slot].buffer_state = BufferState::Free;
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slots[slot].frame_number = UINT32_MAX;
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slots[slot].acquire_called = false;
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slots[slot].frame_number = 0;
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slots[slot].fence = Fence::NoFence();
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}
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@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const {
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void BufferQueueCore::WaitWhileAllocatingLocked() const {
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while (is_allocating) {
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std::unique_lock lk(mutex);
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is_allocating_condition.wait(lk);
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is_allocating_condition.wait(mutex);
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}
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}
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@ -49,24 +49,8 @@ private:
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bool StillTracking(const BufferItem& item) const;
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void WaitWhileAllocatingLocked() const;
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private:
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class AutoLock final {
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public:
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AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
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core->lock.lock();
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}
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~AutoLock() {
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core->lock.unlock();
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}
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private:
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std::shared_ptr<BufferQueueCore>& core;
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};
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private:
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mutable std::mutex mutex;
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mutable std::unique_lock<std::mutex> lock;
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bool is_abandoned{};
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bool consumer_controlled_by_app{};
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std::shared_ptr<IConsumerListener> consumer_listener;
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@ -75,10 +59,8 @@ private:
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std::shared_ptr<IProducerListener> connected_producer_listener;
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BufferQueueDefs::SlotsType slots{};
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std::vector<BufferItem> queue;
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std::set<s32> free_slots;
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std::list<s32> free_buffers;
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s32 override_max_buffer_count{};
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mutable std::condition_variable dequeue_condition;
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mutable std::condition_variable_any dequeue_condition;
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const bool use_async_buffer{}; // This is always disabled on HOS
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bool dequeue_buffer_cannot_block{};
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PixelFormat default_buffer_format{PixelFormat::Rgba8888};
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@ -90,7 +72,7 @@ private:
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u64 frame_counter{};
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u32 transform_hint{};
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bool is_allocating{};
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mutable std::condition_variable is_allocating_condition;
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mutable std::condition_variable_any is_allocating_condition;
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bool allow_allocation{true};
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u64 buffer_age{};
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bool is_shutting_down{};
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@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {
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Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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BufferQueueCore::AutoLock lock(core);
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std::scoped_lock lock(core->mutex);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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std::shared_ptr<IConsumerListener> listener;
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{
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BufferQueueCore::AutoLock lock(core);
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std::scoped_lock lock(core->mutex);
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core->WaitWhileAllocatingLocked();
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
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case BufferState::Acquired:
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++acquired_count;
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break;
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case BufferState::Free:
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// We return the oldest of the free buffers to avoid stalling the producer if
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// possible, since the consumer may still have pending reads of in-flight buffers
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if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
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slots[s].frame_number < slots[*found].frame_number) {
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*found = s;
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}
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break;
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default:
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break;
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}
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@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
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}
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}
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*found = BufferQueueCore::INVALID_BUFFER_SLOT;
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// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
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// but we have many buffers in the queue. This can cause us to run out of memory if we
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// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
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const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
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if (too_many_buffers) {
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LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size());
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} else {
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if (!core->free_buffers.empty()) {
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auto slot = core->free_buffers.begin();
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*found = *slot;
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core->free_buffers.erase(slot);
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} else if (core->allow_allocation && !core->free_slots.empty()) {
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auto slot = core->free_slots.begin();
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// Only return free slots up to the max buffer count
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if (*slot < max_buffer_count) {
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*found = *slot;
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core->free_slots.erase(slot);
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}
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}
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}
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// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
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@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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Status return_flags = Status::NoError;
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bool attached_by_consumer = false;
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{
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BufferQueueCore::AutoLock lock(core);
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std::scoped_lock lock(core->mutex);
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core->WaitWhileAllocatingLocked();
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if (format == PixelFormat::NoFormat) {
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format = core->default_buffer_format;
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@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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}
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{
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BufferQueueCore::AutoLock lock(core);
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std::scoped_lock lock(core->mutex);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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slots[*out_slot].frame_number = UINT32_MAX;
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slots[*out_slot].graphic_buffer = graphic_buffer;
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}
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}
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@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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Status BufferQueueProducer::DetachBuffer(s32 slot) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
if (core->free_buffers.empty()) {
|
||||
return Status::NoMemory;
|
||||
|
||||
// Find the oldest valid slot
|
||||
int found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
||||
if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) {
|
||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
||||
slots[s].frame_number < slots[found].frame_number) {
|
||||
found = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const s32 found = core->free_buffers.front();
|
||||
core->free_buffers.remove(found);
|
||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||
return Status::NoMemory;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found);
|
||||
|
||||
@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
Status return_flags = Status::NoError;
|
||||
@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||
BufferItem item;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||
// mark it as freed
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[front->slot].buffer_state = BufferState::Free;
|
||||
core->free_buffers.push_front(front->slot);
|
||||
// Reset the frame number of the freed buffer so that it is the first in line to
|
||||
// be dequeued again
|
||||
slots[front->slot].frame_number = 0;
|
||||
}
|
||||
// Overwrite the droppable buffer with the incoming one
|
||||
*front = item;
|
||||
@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
|
||||
// ensure that callbacks occur in order
|
||||
{
|
||||
std::unique_lock lock(callback_mutex);
|
||||
std::scoped_lock lock(callback_mutex);
|
||||
while (callback_ticket != current_callback_ticket) {
|
||||
std::unique_lock<std::mutex> lk(callback_mutex);
|
||||
callback_condition.wait(lk);
|
||||
callback_condition.wait(callback_mutex);
|
||||
}
|
||||
|
||||
if (frameAvailableListener != nullptr) {
|
||||
@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
||||
return;
|
||||
}
|
||||
|
||||
core->free_buffers.push_front(slot);
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].frame_number = 0;
|
||||
slots[slot].fence = fence;
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (out_value == nullptr) {
|
||||
LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
|
||||
@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
||||
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
|
||||
NativeWindowApi api, bool producer_controlled_by_app,
|
||||
QueueBufferOutput* output) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
|
||||
producer_controlled_by_app);
|
||||
@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
|
||||
std::shared_ptr<IConsumerListener> listener;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
slots[slot] = {};
|
||||
slots[slot].graphic_buffer = buffer;
|
||||
slots[slot].frame_number = 0;
|
||||
|
||||
// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
|
||||
// this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
|
||||
|
@ -77,7 +77,7 @@ private:
|
||||
std::mutex callback_mutex;
|
||||
s32 next_callback_ticket{};
|
||||
s32 current_callback_ticket{};
|
||||
std::condition_variable callback_condition;
|
||||
std::condition_variable_any callback_condition;
|
||||
};
|
||||
|
||||
} // namespace Service::android
|
||||
|
Loading…
Reference in New Issue
Block a user