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decoders: Break instead of continue
continue causes a memory leak in A Hat in Time.
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@ -66,9 +66,9 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
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if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
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if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
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offset >= input.size()) {
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offset >= input.size()) {
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// TODO(Rodrigo): This is an out of bounds access that should never happen. To
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// TODO(Rodrigo): This is an out of bounds access that should never happen. To
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// avoid crashing the emulator, continue.
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// avoid crashing the emulator, break.
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ASSERT_MSG(false, "offset {} exceeds input size {}!", offset, input.size());
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ASSERT_MSG(false, "offset {} exceeds input size {}!", offset, input.size());
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continue;
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break;
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}
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}
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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