From 2d09467f6f6cddba057c72af65341b4a659076b5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 14 Jan 2020 17:37:58 -0300 Subject: [PATCH] gl_texture_cache: Use Snorm internal format for RG8S --- src/video_core/renderer_opengl/gl_texture_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 123eba78c3..eb5198d72b 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -83,7 +83,7 @@ constexpr std::array tex_format {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U - {GL_RG8, GL_RG, GL_BYTE, false}, // RG8S + {GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI