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shader: Fix bugs and build issues on GCC
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7a1f296cda
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2dc86372c7
@ -95,7 +95,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
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ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
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const u32 index_offset{index << desc.size_shift};
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const u32 index_offset{index << desc.size_shift};
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const u32 offset{desc.cbuf_offset + index_offset};
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const u32 offset{desc.cbuf_offset + index_offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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if (desc.has_secondary) {
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@ -136,7 +136,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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ImageId* texture_buffer_ids{image_view_ids.data()};
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ImageId* texture_buffer_ids{image_view_ids.data()};
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size_t index{};
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size_t index{};
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const auto add_buffer{[&](const auto& desc) {
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const auto add_buffer{[&](const auto& desc) {
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for (u32 index = 0; index < desc.count; ++index) {
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for (u32 i = 0; index < desc.count; ++i) {
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bool is_written{false};
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bool is_written{false};
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if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
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if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
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is_written = desc.is_written;
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is_written = desc.is_written;
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@ -226,7 +226,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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size_t index{};
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size_t index{};
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const auto add_buffer{[&](const auto& desc) {
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const auto add_buffer{[&](const auto& desc) {
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for (u32 index = 0; index < desc.count; ++index) {
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for (u32 i = 0; i < desc.count; ++i) {
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bool is_written{false};
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bool is_written{false};
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if constexpr (std::is_same_v<decltype(desc),
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if constexpr (std::is_same_v<decltype(desc),
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const Shader::ImageBufferDescriptor&>) {
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const Shader::ImageBufferDescriptor&>) {
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@ -4,10 +4,10 @@
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#pragma once
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#pragma once
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <unordered_map>
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#include <unordered_map>
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#include <span>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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