maxwell_to_gl: Fix mipmap filtering

OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
This commit is contained in:
ReinUsesLisp 2019-09-17 03:32:24 -03:00
parent 393cc3ef2f
commit 2dd6411753

View File

@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::None: case Tegra::Texture::TextureMipmapFilter::None:
return GL_LINEAR; return GL_LINEAR;
case Tegra::Texture::TextureMipmapFilter::Nearest: case Tegra::Texture::TextureMipmapFilter::Nearest:
return GL_NEAREST_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_LINEAR;
} }
@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Nearest: case Tegra::Texture::TextureMipmapFilter::Nearest:
return GL_NEAREST_MIPMAP_NEAREST; return GL_NEAREST_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_NEAREST; return GL_NEAREST_MIPMAP_LINEAR;
} }
} }
} }