vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters

Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
This commit is contained in:
Morph 2020-06-18 04:43:06 -04:00
parent be660e7749
commit 2f420618ea
1 changed files with 4 additions and 2 deletions

View File

@ -9,6 +9,8 @@
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TextureMipmapFilter;
namespace Vulkan {
namespace {
@ -63,8 +65,8 @@ vk::Sampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) c
ci.maxAnisotropy = tsc.GetMaxAnisotropy();
ci.compareEnable = tsc.depth_compare_enabled;
ci.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func);
ci.minLod = tsc.GetMinLod();
ci.maxLod = tsc.GetMaxLod();
ci.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.GetMinLod();
ci.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.GetMaxLod();
ci.borderColor = arbitrary_borders ? VK_BORDER_COLOR_INT_CUSTOM_EXT : ConvertBorderColor(color);
ci.unnormalizedCoordinates = VK_FALSE;
return device.GetLogical().CreateSampler(ci);