diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 00c5308bad..85ca4bf06e 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -94,7 +94,6 @@ private: layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; - entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; entry.timestamp++; // TODO(shinyquagsire23): Is this always identical to timestamp? entry.timestamp_2++; @@ -103,6 +102,8 @@ private: if (controller != Controller_Handheld) continue; + entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; + // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future? // For now everything is just the default handheld layout, but split Joy-Con will // rotate the face buttons and directions for certain layouts. diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index 15eee8f013..b499308d63 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -12,7 +12,7 @@ namespace Service::HID { // Begin enums and output structs constexpr u32 HID_NUM_ENTRIES = 17; -constexpr u32 HID_NUM_LAYOUTS = 2; +constexpr u32 HID_NUM_LAYOUTS = 7; constexpr s32 HID_JOYSTICK_MAX = 0x8000; constexpr s32 HID_JOYSTICK_MIN = -0x8000;