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glsl: Yet another gl_ViewportIndex fix attempt
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9f3970f837
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@ -32,6 +32,19 @@ std::string_view InputArrayDecorator(Stage stage) {
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}
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}
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bool StoresPerVertexAttributes(Stage stage) {
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switch (stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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case Stage::Geometry:
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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return true;
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default:
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return false;
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}
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}
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std::string OutputDecorator(Stage stage, u32 size) {
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switch (stage) {
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case Stage::TessellationControl:
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@ -137,7 +150,7 @@ std::string_view OutputPrimitive(OutputTopology topology) {
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}
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void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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if (stage != Stage::VertexA && stage != Stage::VertexB && stage != Stage::Geometry) {
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if (!StoresPerVertexAttributes(stage)) {
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return;
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}
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header += "out gl_PerVertex{";
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@ -150,8 +163,11 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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if (info.stores_clip_distance) {
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header += "float gl_ClipDistance[];";
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}
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if (info.stores_viewport_index && stage != Stage::Geometry) {
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header += "int gl_ViewportIndex;";
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}
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header += "};\n";
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if (info.stores_viewport_index) {
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if (info.stores_viewport_index && stage == Stage::Geometry) {
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header += "out int gl_ViewportIndex;";
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}
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}
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@ -265,7 +281,7 @@ void EmitContext::SetupExtensions(std::string&) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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}
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if (info.stores_viewport_index) {
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if (info.stores_viewport_index && stage != Stage::Geometry) {
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header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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}
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