From 33e2033af5655d13eec57e17154fb831e14acd9b Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 23 Jul 2018 22:31:56 -0400 Subject: [PATCH] gl_shader_decompiler: Correct return value of WriteTexsInstruction() This should be returning void, not a std::string --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4e36b6de85..d125d5a20c 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -750,8 +750,8 @@ private: } } - std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord, - const std::string& texture) { + void WriteTexsInstruction(const Instruction& instr, const std::string& coord, + const std::string& texture) { // Add an extra scope and declare the texture coords inside to prevent // overwriting them in case they are used as outputs of the texs instruction. shader.AddLine('{');