texture_cache: Handle 3D texture blits with one layer

This commit is contained in:
ReinUsesLisp 2020-06-01 04:49:35 -03:00
parent c95c254f3e
commit 3c2ae53b4c
3 changed files with 10 additions and 5 deletions

View File

@ -557,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) {
const auto& src_params{src_view->GetSurfaceParams()};
const auto& dst_params{dst_view->GetSurfaceParams()};
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(src_params.depth != 1);
UNIMPLEMENTED_IF(dst_params.depth != 1);
state_tracker.NotifyScissor0();
state_tracker.NotifyFramebuffer();

View File

@ -246,8 +246,8 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
params.target = SurfaceTarget::Texture2D;
// TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = params.block_depth > 0 ? SurfaceTarget::Texture3D : SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;

View File

@ -755,6 +755,8 @@ private:
}
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
LoadSurface(new_surface);
bool modified = false;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
@ -763,7 +765,10 @@ private:
src_params.block_height != params.block_height) {
return std::nullopt;
}
modified |= surface->IsModified();
if (!surface->IsModified()) {
continue;
}
modified = true;
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));