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input_interpreter: Add method to check for a button press state
This allows to check for continuous input for the duration of a button press/hold
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@ -25,6 +25,10 @@ void InputInterpreter::PollInput() {
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button_states[current_index] = button_state;
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button_states[current_index] = button_state;
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}
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}
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bool InputInterpreter::IsButtonPressed(HIDButton button) const {
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return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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}
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bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
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bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
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const bool current_press =
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const bool current_press =
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(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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@ -66,6 +66,27 @@ public:
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/// Gets a button state from HID and inserts it into the array of button states.
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/// Gets a button state from HID and inserts it into the array of button states.
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void PollInput();
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void PollInput();
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/**
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* Checks whether the button is pressed.
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*
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* @param button The button to check.
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*
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* @returns True when the button is pressed.
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*/
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[[nodiscard]] bool IsButtonPressed(HIDButton button) const;
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/**
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* Checks whether any of the buttons in the parameter list is pressed.
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*
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* @tparam HIDButton The buttons to check.
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*
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* @returns True when at least one of the buttons is pressed.
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*/
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template <HIDButton... T>
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[[nodiscard]] bool IsAnyButtonPressed() {
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return (IsButtonPressed(T) || ...);
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}
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/**
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/**
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* The specified button is considered to be pressed once
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* The specified button is considered to be pressed once
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* if it is currently pressed and not pressed previously.
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* if it is currently pressed and not pressed previously.
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