From 3d1a221893127f2be317d9237d26c607a4b736e1 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Thu, 1 Nov 2018 22:11:44 -0400 Subject: [PATCH] qt: Move controller button config to separate dialog Handles button configuration for all controller layouts and debug pads. Configurable at construction. --- src/yuzu/CMakeLists.txt | 3 + .../configuration/configure_input_player.cpp | 506 ++++++++ .../configuration/configure_input_player.h | 102 ++ .../configuration/configure_input_player.ui | 1156 +++++++++++++++++ 4 files changed, 1767 insertions(+) create mode 100644 src/yuzu/configuration/configure_input_player.cpp create mode 100644 src/yuzu/configuration/configure_input_player.h create mode 100644 src/yuzu/configuration/configure_input_player.ui diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index ff06d2a9af..34f36f06ba 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -27,6 +27,8 @@ add_executable(yuzu configuration/configure_graphics.h configuration/configure_input.cpp configuration/configure_input.h + configuration/configure_input_player.cpp + configuration/configure_input_player.h configuration/configure_mouse_advanced.cpp configuration/configure_mouse_advanced.h configuration/configure_system.cpp @@ -80,6 +82,7 @@ set(UIS configuration/configure_general.ui configuration/configure_graphics.ui configuration/configure_input.ui + configuration/configure_input_player.ui configuration/configure_mouse_advanced.ui configuration/configure_system.ui configuration/configure_touchscreen_advanced.ui diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp new file mode 100644 index 0000000000..5de7dd9626 --- /dev/null +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -0,0 +1,506 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include +#include "common/assert.h" +#include "common/param_package.h" +#include "input_common/main.h" +#include "ui_configure_input_player.h" +#include "yuzu/configuration/config.h" +#include "yuzu/configuration/configure_input_player.h" + +const std::array + ConfigureInputPlayer::analog_sub_buttons{{ + "up", + "down", + "left", + "right", + "modifier", + }}; + +static void MoveGridElement(QGridLayout* grid, int row_old, int column_old, int row_new, + int column_new) { + const auto item = grid->itemAtPosition(row_old, column_old); + // grid->removeItem(item); + grid->addItem(item, row_new, column_new); +} + +static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) { + const int index1 = grid->indexOf(item); + const int index2 = grid->indexOf(onTopOf); + int row, column, rowSpan, columnSpan; + grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan); + grid->takeAt(index1); + grid->addWidget(item, row, column, rowSpan, columnSpan); +} + +static QString getKeyName(int key_code) { + switch (key_code) { + case Qt::Key_Shift: + return QObject::tr("Shift"); + case Qt::Key_Control: + return QObject::tr("Ctrl"); + case Qt::Key_Alt: + return QObject::tr("Alt"); + case Qt::Key_Meta: + return ""; + default: + return QKeySequence(key_code).toString(); + } +} + +static void SetAnalogButton(const Common::ParamPackage& input_param, + Common::ParamPackage& analog_param, const std::string& button_name) { + if (analog_param.Get("engine", "") != "analog_from_button") { + analog_param = { + {"engine", "analog_from_button"}, + {"modifier_scale", "0.5"}, + }; + } + analog_param.Set(button_name, input_param.Serialize()); +} + +static QString ButtonToText(const Common::ParamPackage& param) { + if (!param.Has("engine")) { + return QObject::tr("[not set]"); + } else if (param.Get("engine", "") == "keyboard") { + return getKeyName(param.Get("code", 0)); + } else if (param.Get("engine", "") == "sdl") { + if (param.Has("hat")) { + return QString(QObject::tr("Hat %1 %2")) + .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str()); + } + if (param.Has("axis")) { + return QString(QObject::tr("Axis %1%2")) + .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str()); + } + if (param.Has("button")) { + return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str()); + } + return QString(); + } else { + return QObject::tr("[unknown]"); + } +}; + +static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { + if (!param.Has("engine")) { + return QObject::tr("[not set]"); + } else if (param.Get("engine", "") == "analog_from_button") { + return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); + } else if (param.Get("engine", "") == "sdl") { + if (dir == "modifier") { + return QString(QObject::tr("[unused]")); + } + + if (dir == "left" || dir == "right") { + return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str()); + } else if (dir == "up" || dir == "down") { + return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str()); + } + return QString(); + } else { + return QObject::tr("[unknown]"); + } +}; + +ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug) + : QDialog(parent), ui(std::make_unique()), + timeout_timer(std::make_unique()), poll_timer(std::make_unique()), + player_index(player_index), debug(debug) { + + ui->setupUi(this); + setFocusPolicy(Qt::ClickFocus); + + button_map = { + ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, + ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, + ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, + ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, + ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown, + ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown, + ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, + }; + + analog_map_buttons = {{ + { + ui->buttonLStickUp, + ui->buttonLStickDown, + ui->buttonLStickLeft, + ui->buttonLStickRight, + ui->buttonLStickMod, + }, + { + ui->buttonRStickUp, + ui->buttonRStickDown, + ui->buttonRStickLeft, + ui->buttonRStickRight, + ui->buttonRStickMod, + }, + }}; + + debug_hidden = { + ui->buttonSL, ui->labelSL, + ui->buttonSR, ui->labelSR, + ui->buttonLStick, ui->labelLStickPressed, + ui->buttonRStick, ui->labelRStickPressed, + ui->buttonHome, ui->labelHome, + ui->buttonScreenshot, ui->labelScreenshot, + }; + + auto layout = Settings::values.players[player_index].type; + if (debug) + layout = Settings::ControllerType::DualJoycon; + + switch (layout) { + case Settings::ControllerType::ProController: + case Settings::ControllerType::DualJoycon: + layout_hidden = { + ui->buttonSL, + ui->labelSL, + ui->buttonSR, + ui->labelSR, + }; + break; + case Settings::ControllerType::LeftJoycon: + layout_hidden = { + ui->right_body_button, + ui->right_buttons_button, + ui->right_body_label, + ui->right_buttons_label, + ui->buttonR, + ui->labelR, + ui->buttonZR, + ui->labelZR, + ui->labelHome, + ui->buttonHome, + ui->buttonPlus, + ui->labelPlus, + ui->RStick, + ui->faceButtons, + }; + break; + case Settings::ControllerType::RightJoycon: + layout_hidden = { + ui->left_body_button, ui->left_buttons_button, + ui->left_body_label, ui->left_buttons_label, + ui->buttonL, ui->labelL, + ui->buttonZL, ui->labelZL, + ui->labelScreenshot, ui->buttonScreenshot, + ui->buttonMinus, ui->labelMinus, + ui->LStick, ui->Dpad, + }; + break; + } + + if (debug || layout == Settings::ControllerType::ProController) { + ui->controller_color->hide(); + } else { + if (layout == Settings::ControllerType::LeftJoycon || + layout == Settings::ControllerType::RightJoycon) { + ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0}); + + LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad); + LayerGridElements(ui->buttons, ui->misc, ui->RStick); + LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons); + LayerGridElements(ui->buttons, ui->RStick, ui->LStick); + } + } + + for (auto* widget : layout_hidden) + widget->setVisible(false); + + analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog}; + + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + if (!button_map[button_id]) + continue; + button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu); + connect(button_map[button_id], &QPushButton::released, [=]() { + handleClick( + button_map[button_id], + [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, + InputCommon::Polling::DeviceType::Button); + }); + connect(button_map[button_id], &QPushButton::customContextMenuRequested, + [=](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction(tr("Clear"), [&] { + buttons_param[button_id].Clear(); + button_map[button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Restore Default"), [&] { + buttons_param[button_id] = Common::ParamPackage{ + InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; + button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + }); + context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); + }); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + if (!analog_map_buttons[analog_id][sub_button_id]) + continue; + analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy( + Qt::CustomContextMenu); + connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() { + handleClick(analog_map_buttons[analog_id][sub_button_id], + [=](const Common::ParamPackage& params) { + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + }, + InputCommon::Polling::DeviceType::Button); + }); + connect(analog_map_buttons[analog_id][sub_button_id], + &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction(tr("Clear"), [&] { + analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); + analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Restore Default"), [&] { + Common::ParamPackage params{InputCommon::GenerateKeyboardParam( + Config::default_analogs[analog_id][sub_button_id])}; + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText( + analogs_param[analog_id], analog_sub_buttons[sub_button_id])); + }); + context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( + menu_location)); + }); + } + connect(analog_map_stick[analog_id], &QPushButton::released, [=]() { + QMessageBox::information(this, tr("Information"), + tr("After pressing OK, first move your joystick horizontally, " + "and then vertically.")); + handleClick( + analog_map_stick[analog_id], + [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; }, + InputCommon::Polling::DeviceType::Analog); + }); + } + + connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); }); + connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); }); + + timeout_timer->setSingleShot(true); + connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); }); + + connect(poll_timer.get(), &QTimer::timeout, [this]() { + Common::ParamPackage params; + for (auto& poller : device_pollers) { + params = poller->GetNextInput(); + if (params.Has("engine")) { + setPollingResult(params, false); + return; + } + } + }); + + controller_color_buttons = { + ui->left_body_button, + ui->left_buttons_button, + ui->right_body_button, + ui->right_buttons_button, + }; + + for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) { + connect(controller_color_buttons[i], &QPushButton::clicked, this, + std::bind(&ConfigureInputPlayer::OnControllerButtonClick, this, i)); + } + + this->loadConfiguration(); + this->resize(0, 0); + + // TODO(wwylele): enable this when we actually emulate it + ui->buttonHome->setEnabled(false); +} + +void ConfigureInputPlayer::applyConfiguration() { + auto& buttons = + debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons; + auto& analogs = + debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs; + + std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(), + [](const Common::ParamPackage& param) { return param.Serialize(); }); + std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), + [](const Common::ParamPackage& param) { return param.Serialize(); }); + + if (debug) + return; + + std::array colors{}; + std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(), + [](QColor color) { return color.rgb(); }); + + Settings::values.players[player_index].body_color_left = colors[0]; + Settings::values.players[player_index].button_color_left = colors[1]; + Settings::values.players[player_index].body_color_right = colors[2]; + Settings::values.players[player_index].button_color_right = colors[3]; +} + +void ConfigureInputPlayer::OnControllerButtonClick(int i) { + const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]); + if (!new_bg_color.isValid()) + return; + controller_colors[i] = new_bg_color; + controller_color_buttons[i]->setStyleSheet( + QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); +} + +void ConfigureInputPlayer::loadConfiguration() { + if (debug) { + std::transform(Settings::values.debug_pad_buttons.begin(), + Settings::values.debug_pad_buttons.end(), buttons_param.begin(), + [](const std::string& str) { return Common::ParamPackage(str); }); + std::transform(Settings::values.debug_pad_analogs.begin(), + Settings::values.debug_pad_analogs.end(), analogs_param.begin(), + [](const std::string& str) { return Common::ParamPackage(str); }); + } else { + std::transform(Settings::values.players[player_index].buttons.begin(), + Settings::values.players[player_index].buttons.end(), buttons_param.begin(), + [](const std::string& str) { return Common::ParamPackage(str); }); + std::transform(Settings::values.players[player_index].analogs.begin(), + Settings::values.players[player_index].analogs.end(), analogs_param.begin(), + [](const std::string& str) { return Common::ParamPackage(str); }); + } + + updateButtonLabels(); + + if (debug) + return; + + std::array colors = { + Settings::values.players[player_index].body_color_left, + Settings::values.players[player_index].button_color_left, + Settings::values.players[player_index].body_color_right, + Settings::values.players[player_index].button_color_right, + }; + + std::transform(colors.begin(), colors.end(), controller_colors.begin(), + [](u32 rgb) { return QColor::fromRgb(rgb); }); + + for (std::size_t i = 0; i < colors.size(); ++i) { + controller_color_buttons[i]->setStyleSheet( + QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); + } +} + +void ConfigureInputPlayer::restoreDefaults() { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + buttons_param[button_id] = Common::ParamPackage{ + InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + Common::ParamPackage params{InputCommon::GenerateKeyboardParam( + Config::default_analogs[analog_id][sub_button_id])}; + SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); + } + } + updateButtonLabels(); +} + +void ConfigureInputPlayer::ClearAll() { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { + if (button_map[button_id] && button_map[button_id]->isEnabled()) + buttons_param[button_id].Clear(); + } + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + if (analog_map_buttons[analog_id][sub_button_id] && + analog_map_buttons[analog_id][sub_button_id]->isEnabled()) + analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); + } + } + + updateButtonLabels(); +} + +void ConfigureInputPlayer::updateButtonLabels() { + for (int button = 0; button < Settings::NativeButton::NumButtons; button++) { + button_map[button]->setText(ButtonToText(buttons_param[button])); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { + if (analog_map_buttons[analog_id][sub_button_id]) { + analog_map_buttons[analog_id][sub_button_id]->setText( + AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); + } + } + analog_map_stick[analog_id]->setText(tr("Set Analog Stick")); + } +} + +void ConfigureInputPlayer::handleClick( + QPushButton* button, std::function new_input_setter, + InputCommon::Polling::DeviceType type) { + button->setText(tr("[press key]")); + button->setFocus(); + + const auto iter = std::find(button_map.begin(), button_map.end(), button); + ASSERT(iter != button_map.end()); + const auto index = std::distance(button_map.begin(), iter); + ASSERT(index < Settings::NativeButton::NumButtons && index >= 0); + + input_setter = new_input_setter; + + device_pollers = InputCommon::Polling::GetPollers(type); + + // Keyboard keys can only be used as button devices + want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button; + + for (auto& poller : device_pollers) { + poller->Start(); + } + + grabKeyboard(); + grabMouse(); + timeout_timer->start(5000); // Cancel after 5 seconds + poll_timer->start(200); // Check for new inputs every 200ms +} + +void ConfigureInputPlayer::setPollingResult(const Common::ParamPackage& params, bool abort) { + releaseKeyboard(); + releaseMouse(); + timeout_timer->stop(); + poll_timer->stop(); + for (auto& poller : device_pollers) { + poller->Stop(); + } + + if (!abort) { + (*input_setter)(params); + } + + updateButtonLabels(); + input_setter = boost::none; +} + +void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { + if (!input_setter || !event) + return; + + if (event->key() != Qt::Key_Escape) { + if (want_keyboard_keys) { + setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())}, + false); + } else { + // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling + return; + } + } + setPollingResult({}, true); +} diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h new file mode 100644 index 0000000000..67cc6a8ca3 --- /dev/null +++ b/src/yuzu/configuration/configure_input_player.h @@ -0,0 +1,102 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/param_package.h" +#include "core/settings.h" +#include "input_common/main.h" +#include "ui_configure_input.h" + +class QPushButton; +class QString; +class QTimer; + +namespace Ui { +class ConfigureInputPlayer; +} + +class ConfigureInputPlayer : public QDialog { + Q_OBJECT + +public: + explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false); + + /// Save all button configurations to settings file + void applyConfiguration(); + +private: + std::unique_ptr ui; + + u8 player_index; + bool debug; + + std::unique_ptr timeout_timer; + std::unique_ptr poll_timer; + + /// This will be the the setting function when an input is awaiting configuration. + boost::optional> input_setter; + + std::array buttons_param; + std::array analogs_param; + + static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; + + /// Each button input is represented by a QPushButton. + std::array button_map; + + std::vector debug_hidden; + std::vector layout_hidden; + + /// A group of five QPushButtons represent one analog input. The buttons each represent up, + /// down, left, right, and modifier, respectively. + std::array, Settings::NativeAnalog::NumAnalogs> + analog_map_buttons; + + /// Analog inputs are also represented each with a single button, used to configure with an + /// actual analog stick + std::array analog_map_stick; + + static const std::array analog_sub_buttons; + + std::vector> device_pollers; + + /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, + /// keyboard events are ignored. + bool want_keyboard_keys = false; + + std::array controller_color_buttons; + std::array controller_colors; + + void OnControllerButtonClick(int i); + + /// Load configuration settings. + void loadConfiguration(); + /// Restore all buttons to their default values. + void restoreDefaults(); + /// Clear all input configuration + void ClearAll(); + + /// Update UI to reflect current configuration. + void updateButtonLabels(); + + /// Called when the button was pressed. + void handleClick(QPushButton* button, + std::function new_input_setter, + InputCommon::Polling::DeviceType type); + + /// Finish polling and configure input using the input_setter + void setPollingResult(const Common::ParamPackage& params, bool abort); + + /// Handle key press events. + void keyPressEvent(QKeyEvent* event) override; +}; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui new file mode 100644 index 0000000000..1912066635 --- /dev/null +++ b/src/yuzu/configuration/configure_input_player.ui @@ -0,0 +1,1156 @@ + + + ConfigureInputPlayer + + + + 0 + 0 + 408 + 731 + + + + Configure Input + + + + + + + + Right Stick + + + Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter + + + false + + + false + + + + + + + + + + Down: + + + + + + + + + + + + + + + + + + + + + + Right: + + + + + + + + + + + + + + + + + + Set Analog Stick + + + + + + + + + + + Left: + + + + + + + + + + + + + + + + + + + + + + Up: + + + + + + + + + + + + + + + + + + + + + + Pressed: + + + + + + + + + + + + + + + + + + + + + + Modifier: + + + + + + + + + + + + + + + + + + + + + Directional Pad + + + false + + + false + + + + + + + + + + Up: + + + + + + + + + + + + + + + + + + + + + + Down: + + + + + + + + + + + + + + + + + + + + + + Left: + + + + + + + + + + + + + + + + + + + + + + Right: + + + + + + + + + + + + + + + + + + + + + Face Buttons + + + false + + + false + + + + + + + + + + A: + + + + + + + + + + + + + + + + + + + + + + B: + + + + + + + + + + + + + + + + + + + + + + X: + + + + + + + + + + + + + + + + + + + + + + Y: + + + + + + + + + + + + + + + + + + + + + Controller Color + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Left Body + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 90 + 0 + + + + Left Buttons + + + + + + + + 0 + 0 + + + + + 32 + 0 + + + + + 40 + 16777215 + + + + + + + + + + + Right Body + + + + + + + + 90 + 0 + + + + Right Buttons + + + + + + + + 0 + 0 + + + + + 32 + 0 + + + + + 40 + 16777215 + + + + + + + + + + + + 0 + 0 + + + + + 32 + 0 + + + + + 40 + 16777215 + + + + + + + + + + + + 0 + 0 + + + + + 32 + 0 + + + + + 40 + 16777215 + + + + + + + + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 20 + 20 + + + + + + + + + + + Left Stick + + + false + + + false + + + + + + + + + + Up: + + + + + + + + + + + + + + + + + + + + + + Right: + + + + + + + + + + + + + + + + + + Set Analog Stick + + + + + + + + + + + Left: + + + + + + + + + + + + + + + + + + + + + + Down: + + + + + + + + + + + + + + + + + + + + + + Modifier: + + + + + + + + + + + + + + + + + + + + + + Pressed: + + + + + + + + + + + + + + + + + + + + + Shoulder Buttons + + + false + + + false + + + + + + + + + + SL: + + + + + + + + + + + + + + + + + + + + + + ZR: + + + + + + + + + + + + + + + + + + + + + + SR: + + + + + + + + + + + + + + + + + + + + + + ZL: + + + + + + + + + + + + + + + + + + + + + + L: + + + + + + + + + + + + + + + + + + + + + + R: + + + + + + + + + + + + + + + + + + + + + Misc. + + + false + + + false + + + + + + + + + + Minus: + + + + + + + + + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + + + + Plus: + + + + + + + + + + + + + + + + + + + + + + Home: + + + + + + + + + + + + + + + + + + + + + + Screen Capture: + + + false + + + + + + + + + + 0 + 0 + + + + + 80 + 16777215 + + + + + + + + + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + 0 + 0 + + + + Check the box to override the global default key with this one for this game only. + + + true + + + + + + + + + + + + + 0 + 0 + + + + + 0 + 0 + + + + + 0 + 0 + + + + Qt::LeftToRight + + + Clear All + + + + + + + + 0 + 0 + + + + + 0 + 0 + + + + + 0 + 0 + + + + Qt::LeftToRight + + + Restore Defaults + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ConfigureInputPlayer + accept() + + + 371 + 730 + + + 229 + 375 + + + + + buttonBox + rejected() + ConfigureInputPlayer + reject() + + + 371 + 730 + + + 229 + 375 + + + + +