mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-22 05:13:22 +02:00
Qt: Fix loading a new game without stopping emulation.
This commit is contained in:
parent
5a855bdb2f
commit
3dd2688785
@ -199,6 +199,10 @@ void GMainWindow::OnDisplayTitleBars(bool show)
|
||||
void GMainWindow::BootGame(std::string filename) {
|
||||
LOG_INFO(Frontend, "Citra starting...\n");
|
||||
|
||||
// Shutdown previous session if the emu thread is still active...
|
||||
if (emu_thread != nullptr)
|
||||
ShutdownGame();
|
||||
|
||||
System::Init(render_window);
|
||||
|
||||
// Load a game or die...
|
||||
@ -217,6 +221,25 @@ void GMainWindow::BootGame(std::string filename) {
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::ShutdownGame() {
|
||||
emu_thread->SetCpuRunning(false);
|
||||
|
||||
emu_thread->ShutdownCpu();
|
||||
emu_thread->WaitForCpuShutdown();
|
||||
emu_thread->Stop();
|
||||
|
||||
delete emu_thread;
|
||||
emu_thread = nullptr;
|
||||
|
||||
System::Shutdown();
|
||||
|
||||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
|
||||
render_window->hide();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile()
|
||||
{
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
||||
@ -249,21 +272,7 @@ void GMainWindow::OnPauseGame()
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
emu_thread->SetCpuRunning(false);
|
||||
|
||||
emu_thread->ShutdownCpu();
|
||||
emu_thread->WaitForCpuShutdown();
|
||||
emu_thread->Stop();
|
||||
|
||||
delete emu_thread;
|
||||
|
||||
System::Shutdown();
|
||||
|
||||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
|
||||
render_window->hide();
|
||||
ShutdownGame();
|
||||
}
|
||||
|
||||
void GMainWindow::OnOpenHotkeysDialog()
|
||||
|
@ -41,6 +41,7 @@ public:
|
||||
|
||||
private:
|
||||
void BootGame(std::string filename);
|
||||
void ShutdownGame();
|
||||
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user