texture_cache: Use siblings textures on Rebuild and fix possible error on blitting

This commit is contained in:
Fernando Sahmkow 2019-06-13 10:39:45 -04:00 committed by ReinUsesLisp
parent 4db28f72f6
commit 3dd7643214
2 changed files with 24 additions and 11 deletions

View File

@ -522,7 +522,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
is_linear ? GL_LINEAR : GL_NEAREST); is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
} }
void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) { void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {

View File

@ -220,7 +220,6 @@ public:
} }
protected: protected:
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer) TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
: system{system}, rasterizer{rasterizer} { : system{system}, rasterizer{rasterizer} {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
@ -233,6 +232,7 @@ protected:
siblings_table[PixelFormat::Z32FS8] = PixelFormat::RG32F; siblings_table[PixelFormat::Z32FS8] = PixelFormat::RG32F;
siblings_table[PixelFormat::R16F] = PixelFormat::Z16; siblings_table[PixelFormat::R16F] = PixelFormat::Z16;
siblings_table[PixelFormat::R32F] = PixelFormat::Z32F; siblings_table[PixelFormat::R32F] = PixelFormat::Z32F;
siblings_table[PixelFormat::RG32F] = PixelFormat::Z32FS8;
} }
~TextureCache() = default; ~TextureCache() = default;
@ -385,15 +385,27 @@ private:
* @param current_surface, the registered surface in the cache which we want to convert. * @param current_surface, the registered surface in the cache which we want to convert.
* @param params, the new surface params which we'll use to recreate the surface. * @param params, the new surface params which we'll use to recreate the surface.
**/ **/
std::pair<TSurface, TView> RebuildSurface(TSurface current_surface, std::pair<TSurface, TView> RebuildSurface(TSurface current_surface, const SurfaceParams& params,
const SurfaceParams& params) { bool is_render) {
const auto gpu_addr = current_surface->GetGpuAddr(); const auto gpu_addr = current_surface->GetGpuAddr();
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
const auto& cr_params = current_surface->GetSurfaceParams(); const auto& cr_params = current_surface->GetSurfaceParams();
if (cr_params.type != params.type || (cr_params.component_type != params.component_type)) { TSurface new_surface;
if (cr_params.pixel_format != params.pixel_format && !is_render &&
siblings_table[cr_params.pixel_format] == params.pixel_format) {
SurfaceParams new_params = params;
new_params.pixel_format = cr_params.pixel_format;
new_params.component_type = cr_params.component_type;
new_params.type = cr_params.type;
new_surface = GetUncachedSurface(gpu_addr, new_params);
} else {
new_surface = GetUncachedSurface(gpu_addr, params);
}
const auto& final_params = new_surface->GetSurfaceParams();
if (cr_params.type != final_params.type ||
(cr_params.component_type != final_params.component_type)) {
BufferCopy(current_surface, new_surface); BufferCopy(current_surface, new_surface);
} else { } else {
std::vector<CopyParams> bricks = current_surface->BreakDown(params); std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
for (auto& brick : bricks) { for (auto& brick : bricks) {
ImageCopy(current_surface, new_surface, brick); ImageCopy(current_surface, new_surface, brick);
} }
@ -426,7 +438,7 @@ private:
if (!is_render && siblings_table[current_surface->GetFormat()] == params.pixel_format) { if (!is_render && siblings_table[current_surface->GetFormat()] == params.pixel_format) {
return match_check(); return match_check();
} }
return RebuildSurface(current_surface, params); return RebuildSurface(current_surface, params, is_render);
} }
return match_check(); return match_check();
} }
@ -539,7 +551,7 @@ private:
if (s_result == MatchStructureResult::FullMatch) { if (s_result == MatchStructureResult::FullMatch) {
return ManageStructuralMatch(current_surface, params, is_render); return ManageStructuralMatch(current_surface, params, is_render);
} else { } else {
return RebuildSurface(current_surface, params); return RebuildSurface(current_surface, params, is_render);
} }
} }
} }
@ -599,7 +611,8 @@ private:
new_params.width = wh; new_params.width = wh;
new_params.height = hh; new_params.height = hh;
new_params.pixel_format = params.pixel_format; new_params.pixel_format = params.pixel_format;
std::pair<TSurface, TView> pair = RebuildSurface(current_surface, new_params); std::pair<TSurface, TView> pair =
RebuildSurface(current_surface, new_params, is_render);
std::optional<TView> mirage_view = std::optional<TView> mirage_view =
pair.first->EmplaceView(params, gpu_addr, candidate_size); pair.first->EmplaceView(params, gpu_addr, candidate_size);
if (mirage_view) if (mirage_view)
@ -616,7 +629,7 @@ private:
} }
// This is the case the texture is a part of the parent. // This is the case the texture is a part of the parent.
if (current_surface->MatchesSubTexture(params, gpu_addr)) { if (current_surface->MatchesSubTexture(params, gpu_addr)) {
return RebuildSurface(current_surface, params); return RebuildSurface(current_surface, params, is_render);
} }
} else { } else {
// If there are many overlaps, odds are they are subtextures of the candidate // If there are many overlaps, odds are they are subtextures of the candidate