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vk_texture_cache: Use Download memory types for texture flushes
Use the Download memory type where it matters.
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@ -555,7 +555,15 @@ void TextureCacheRuntime::Finish() {
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ImageBufferMap TextureCacheRuntime::MapUploadBuffer(size_t size) {
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ImageBufferMap TextureCacheRuntime::MapUploadBuffer(size_t size) {
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const auto staging_ref = staging_buffer_pool.Request(size, MemoryUsage::Upload);
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const auto staging_ref = staging_buffer_pool.Request(size, MemoryUsage::Upload);
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return ImageBufferMap{
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return {
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.handle = staging_ref.buffer,
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.span = staging_ref.mapped_span,
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};
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}
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ImageBufferMap TextureCacheRuntime::MapDownloadBuffer(size_t size) {
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const auto staging_ref = staging_buffer_pool.Request(size, MemoryUsage::Download);
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return {
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.handle = staging_ref.buffer,
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.handle = staging_ref.buffer,
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.span = staging_ref.mapped_span,
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.span = staging_ref.mapped_span,
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};
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};
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@ -78,10 +78,7 @@ struct TextureCacheRuntime {
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[[nodiscard]] ImageBufferMap MapUploadBuffer(size_t size);
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[[nodiscard]] ImageBufferMap MapUploadBuffer(size_t size);
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[[nodiscard]] ImageBufferMap MapDownloadBuffer(size_t size) {
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[[nodiscard]] ImageBufferMap MapDownloadBuffer(size_t size);
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// TODO: Have a special function for this
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return MapUploadBuffer(size);
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}
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void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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const std::array<Offset2D, 2>& dst_region,
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const std::array<Offset2D, 2>& dst_region,
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