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qt: Allow user to select emu user on open save data
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@ -757,12 +757,33 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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open_target = "Save Data";
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open_target = "Save Data";
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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// TODO(tech4me): Update this to work with arbitrary user profile
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// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
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QStringList list{};
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constexpr u128 user_id = {1, 0};
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std::transform(Settings::values.users.begin(), Settings::values.users.end(),
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std::back_inserter(list),
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[](const auto& user) { return QString::fromStdString(user.first); });
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bool ok = false;
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const auto index_string =
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QInputDialog::getItem(this, tr("Select User"),
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tr("Please select the user's save data you would like to open."),
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list, Settings::values.current_user, false, &ok);
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if (!ok)
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return;
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const auto index = list.indexOf(index_string);
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ASSERT(index != -1);
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const auto user_id = Settings::values.users[index].second.uuid;
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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FileSys::SaveDataType::SaveData,
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program_id, user_id, 0);
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program_id, user_id, 0);
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if (!FileUtil::Exists(path)) {
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FileUtil::CreateFullPath(path);
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FileUtil::CreateDir(path);
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}
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break;
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break;
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}
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}
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case GameListOpenTarget::ModData: {
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case GameListOpenTarget::ModData: {
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