diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 370bdf0522..270a9dc2b8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp if (variant.shared_memory_size > 0) { // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool // avoids out of bound stores. Find out why shared memory size is being invalid. - source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); + source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); } if (variant.local_memory_size > 0) { - source += fmt::format("#define LOCAL_MEMORY_SIZE {}", + source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", Common::AlignUp(variant.local_memory_size, 4) / 4); } }