diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index d62b0efc20..f0338cf7a7 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -302,6 +302,12 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, this->setMouseTracking(true); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); + connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, + Qt::QueuedConnection); +} + +void GRenderWindow::ExecuteProgram(std::size_t program_index) { + emit ExecuteProgramSignal(program_index); } GRenderWindow::~GRenderWindow() { diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index ca35cf8315..503b4f89eb 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -166,6 +166,12 @@ public: std::pair ScaleTouch(const QPointF& pos) const; + /** + * Instructs the window to re-launch the application using the specified program_index. + * @param program_index Specifies the index within the application of the program to launch. + */ + void ExecuteProgram(std::size_t program_index); + public slots: void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); @@ -175,6 +181,7 @@ signals: /// Emitted when the window is closed void Closed(); void FirstFrameDisplayed(); + void ExecuteProgramSignal(std::size_t program_index); private: void TouchBeginEvent(const QTouchEvent* event); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e704cc6561..805619ccf7 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -978,7 +978,7 @@ void GMainWindow::AllowOSSleep() { #endif } -bool GMainWindow::LoadROM(const QString& filename) { +bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); @@ -1003,7 +1003,8 @@ bool GMainWindow::LoadROM(const QString& filename) { system.RegisterHostThread(); - const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; + const Core::System::ResultStatus result{ + system.Load(*render_window, filename.toStdString(), program_index)}; const auto drd_callout = (UISettings::values.callout_flags & static_cast(CalloutFlag::DRDDeprecation)) == 0; @@ -1085,14 +1086,18 @@ void GMainWindow::SelectAndSetCurrentUser() { Settings::values.current_user = dialog.GetIndex(); } -void GMainWindow::BootGame(const QString& filename) { +void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list u64 title_id{0}; + + last_filename_booted = filename; + auto& system = Core::System::GetInstance(); const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); - const auto loader = Loader::GetLoader(system, v_file); + const auto loader = Loader::GetLoader(system, v_file, program_index); + if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { // Load per game settings Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig); @@ -1106,7 +1111,7 @@ void GMainWindow::BootGame(const QString& filename) { SelectAndSetCurrentUser(); } - if (!LoadROM(filename)) + if (!LoadROM(filename, program_index)) return; // Create and start the emulation thread @@ -1114,6 +1119,10 @@ void GMainWindow::BootGame(const QString& filename) { emit EmulationStarting(emu_thread.get()); emu_thread->start(); + // Register an ExecuteProgram callback such that Core can execute a sub-program + system.RegisterExecuteProgramCallback( + [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); + connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues @@ -2136,6 +2145,11 @@ void GMainWindow::OnLoadComplete() { loading_screen->OnLoadComplete(); } +void GMainWindow::OnExecuteProgram(std::size_t program_index) { + ShutdownGame(); + BootGame(last_filename_booted, program_index); +} + void GMainWindow::ErrorDisplayDisplayError(QString body) { QMessageBox::critical(this, tr("Error Display"), body); emit ErrorDisplayFinished(); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index b380a66f3a..6242341d11 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -131,6 +131,7 @@ signals: public slots: void OnLoadComplete(); + void OnExecuteProgram(std::size_t program_index); void ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters); void ErrorDisplayDisplayError(QString body); @@ -154,8 +155,8 @@ private: void PreventOSSleep(); void AllowOSSleep(); - bool LoadROM(const QString& filename); - void BootGame(const QString& filename); + bool LoadROM(const QString& filename, std::size_t program_index); + void BootGame(const QString& filename, std::size_t program_index = 0); void ShutdownGame(); void ShowTelemetryCallout(); @@ -317,6 +318,9 @@ private: // Install progress dialog QProgressDialog* install_progress; + // Last game booted, used for multi-process apps + QString last_filename_booted; + protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override;