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renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
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@ -353,9 +353,9 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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// Recreate the frame if the size of the window has changed
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if (layout.width != frame->width || layout.height != frame->height ||
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is_srgb != frame->is_srgb) {
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screen_info.display_srgb != frame->is_srgb) {
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LOG_DEBUG(Render_OpenGL, "Reloading render frame");
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is_srgb = frame->is_srgb = screen_info.display_srgb;
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frame->is_srgb = screen_info.display_srgb;
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frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
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}
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state.draw.draw_framebuffer = frame->render.handle;
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@ -111,9 +111,6 @@ private:
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Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
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Common::Rectangle<int> framebuffer_crop_rect;
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/// Represents if the final render frame is sRGB
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bool is_srgb{};
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/// Frame presentation mailbox
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std::unique_ptr<FrameMailbox> frame_mailbox;
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};
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