mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-09-07 05:09:20 +02:00
host_shaders: Add shader to render a full screen triangle
This commit is contained in:
parent
59c46f9de9
commit
5169ce9fcd
@ -1,6 +1,7 @@
|
||||
set(SHADER_FILES
|
||||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
full_screen_triangle.vert
|
||||
opengl_present.frag
|
||||
opengl_present.vert
|
||||
pitch_unswizzle.comp
|
||||
|
29
src/video_core/host_shaders/full_screen_triangle.vert
Normal file
29
src/video_core/host_shaders/full_screen_triangle.vert
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 450
|
||||
|
||||
#ifdef VULKAN
|
||||
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
||||
#define END_PUSH_CONSTANTS };
|
||||
#define UNIFORM(n)
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
#define BEGIN_PUSH_CONSTANTS
|
||||
#define END_PUSH_CONSTANTS
|
||||
#define UNIFORM(n) layout (location = n) uniform
|
||||
#endif
|
||||
|
||||
BEGIN_PUSH_CONSTANTS
|
||||
UNIFORM(0) vec2 tex_scale;
|
||||
UNIFORM(1) vec2 tex_offset;
|
||||
END_PUSH_CONSTANTS
|
||||
|
||||
layout(location = 0) out vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
float x = float((gl_VertexIndex & 1) << 2);
|
||||
float y = float((gl_VertexIndex & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
|
||||
texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
|
||||
}
|
Loading…
Reference in New Issue
Block a user