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hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
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parent
d25011c92f
commit
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@ -400,6 +400,7 @@ add_library(core STATIC
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hle/service/hid/controllers/xpad.h
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hle/service/lbl/lbl.cpp
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hle/service/lbl/lbl.h
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hle/service/ldn/errors.h
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hle/service/ldn/ldn.cpp
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hle/service/ldn/ldn.h
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hle/service/ldr/ldr.cpp
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13
src/core/hle/service/ldn/errors.h
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13
src/core/hle/service/ldn/errors.h
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@ -0,0 +1,13 @@
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/result.h"
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namespace Service::LDN {
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constexpr ResultCode ERROR_DISABLED{ErrorModule::LDN, 22};
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} // namespace Service::LDN
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@ -6,6 +6,7 @@
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/result.h"
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#include "core/hle/service/ldn/errors.h"
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#include "core/hle/service/ldn/ldn.h"
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#include "core/hle/service/sm/sm.h"
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@ -140,10 +141,11 @@ public:
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void Initialize2(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_LDN, "(STUBBED) called");
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// Result success seem make this services start network and continue.
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// If we just pass result error then it will stop and maybe try again and again.
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// Return the disabled error to indicate that LDN is currently unavailable, otherwise games
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// will continue to try to make a connection.
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_UNKNOWN);
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rb.Push(ERROR_DISABLED);
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}
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};
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