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shader_ir: Remove Ipa primitive
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@ -1204,12 +1204,6 @@ private:
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return expr;
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}
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std::string Ipa(Operation operation) {
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const auto& attribute = operation[0];
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// TODO(Rodrigo): Special IPA attribute interactions
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return Visit(attribute);
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}
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std::string Bra(Operation operation) {
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const auto target = std::get<ImmediateNode>(*operation[0]);
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code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target.GetValue()));
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@ -1448,8 +1442,6 @@ private:
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&GLSLDecompiler::F4TextureQueryLod,
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&GLSLDecompiler::F4TexelFetch,
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&GLSLDecompiler::Ipa,
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&GLSLDecompiler::Bra,
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&GLSLDecompiler::PushFlowStack, // Ssy
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&GLSLDecompiler::PushFlowStack, // Brk
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@ -134,9 +134,8 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
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instr.ipa.sample_mode.Value()};
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const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
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const Node ipa = Operation(OperationCode::Ipa, input_attr);
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const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate);
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const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
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const Node value = GetSaturatedFloat(attr, instr.ipa.saturate);
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SetRegister(bb, instr.gpr0, value);
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break;
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@ -161,8 +161,6 @@ enum class OperationCode {
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F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
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F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
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Ipa, /// (abuf src) -> float
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Bra, /// (uint branch_target) -> void
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Ssy, /// (uint branch_target) -> void
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Pbk, /// (uint branch_target) -> void
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