Do not try to pause core timing from the audio thread when using single-core

This commit is contained in:
Kelebek1 2022-09-22 01:21:58 +01:00
parent 8d4458ef24
commit 56b8a9ba6e
1 changed files with 7 additions and 2 deletions

View File

@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
// video play out without attempting to stall.
// Can hopefully remove this later with a more complete NVDEC implementation.
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
if (!nvdec_active && queued_buffers > max_queue_size) {
// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
// and never recovers to a normal state, so just skip attempting to sync things on single-core.
if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
Stall();
} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
Unstall();
}
while (frames_written < num_frames) {
@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
if (stalled && queued_buffers <= max_queue_size) {
if (system.IsMulticore() && queued_buffers <= max_queue_size) {
Unstall();
}
}