core: hle: kernel: k_thread: Implement thread termination DPC.

This commit is contained in:
bunnei 2022-09-05 18:19:30 -07:00
parent d02ccfb15d
commit 57a77e9ff4
5 changed files with 99 additions and 1 deletions

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@ -134,6 +134,14 @@ void ARM_Interface::Run() {
}
system.ExitDynarmicProfile();
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a breakpoint was hit,
// or if the thread is unable to continue for any reason.
if (Has(hr, breakpoint) || Has(hr, no_execute)) {

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@ -36,4 +36,12 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) {
kernel.CurrentScheduler()->RequestScheduleOnInterrupt();
}
void SendInterProcessorInterrupt(KernelCore& kernel, u64 core_mask) {
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
if (core_mask & (1ULL << core_id)) {
kernel.PhysicalCore(core_id).Interrupt();
}
}
}
} // namespace Kernel::KInterruptManager

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@ -11,6 +11,8 @@ class KernelCore;
namespace KInterruptManager {
void HandleInterrupt(KernelCore& kernel, s32 core_id);
}
void SendInterProcessorInterrupt(KernelCore& kernel, u64 core_mask);
} // namespace KInterruptManager
} // namespace Kernel

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@ -30,6 +30,7 @@
#include "core/hle/kernel/k_worker_task_manager.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/svc_results.h"
#include "core/hle/kernel/svc_types.h"
#include "core/hle/result.h"
#include "core/memory.h"
@ -38,6 +39,9 @@
#endif
namespace {
constexpr inline s32 TerminatingThreadPriority = Kernel::Svc::SystemThreadPriorityHighest - 1;
static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
u32 entry_point, u32 arg) {
context = {};
@ -1073,6 +1077,78 @@ void KThread::Exit() {
UNREACHABLE_MSG("KThread::Exit() would return");
}
Result KThread::Terminate() {
ASSERT(this != GetCurrentThreadPointer(kernel));
// Request the thread terminate if it hasn't already.
if (const auto new_state = this->RequestTerminate(); new_state != ThreadState::Terminated) {
// If the thread isn't terminated, wait for it to terminate.
s32 index;
KSynchronizationObject* objects[] = {this};
R_TRY(KSynchronizationObject::Wait(kernel, std::addressof(index), objects, 1,
Svc::WaitInfinite));
}
return ResultSuccess;
}
ThreadState KThread::RequestTerminate() {
ASSERT(this != GetCurrentThreadPointer(kernel));
KScopedSchedulerLock sl{kernel};
// Determine if this is the first termination request.
const bool first_request = [&]() -> bool {
// Perform an atomic compare-and-swap from false to true.
bool expected = false;
return termination_requested.compare_exchange_strong(expected, true);
}();
// If this is the first request, start termination procedure.
if (first_request) {
// If the thread is in initialized state, just change state to terminated.
if (this->GetState() == ThreadState::Initialized) {
thread_state = ThreadState::Terminated;
return ThreadState::Terminated;
}
// Register the terminating dpc.
this->RegisterDpc(DpcFlag::Terminating);
// If the thread is pinned, unpin it.
if (this->GetStackParameters().is_pinned) {
this->GetOwnerProcess()->UnpinThread(this);
}
// If the thread is suspended, continue it.
if (this->IsSuspended()) {
suspend_allowed_flags = 0;
this->UpdateState();
}
// Change the thread's priority to be higher than any system thread's.
if (this->GetBasePriority() >= Svc::SystemThreadPriorityHighest) {
this->SetBasePriority(TerminatingThreadPriority);
}
// If the thread is runnable, send a termination interrupt to other cores.
if (this->GetState() == ThreadState::Runnable) {
if (const u64 core_mask =
physical_affinity_mask.GetAffinityMask() & ~(1ULL << GetCurrentCoreId(kernel));
core_mask != 0) {
Kernel::KInterruptManager::SendInterProcessorInterrupt(kernel, core_mask);
}
}
// Wake up the thread.
if (this->GetState() == ThreadState::Waiting) {
wait_queue->CancelWait(this, ResultTerminationRequested, true);
}
}
return this->GetState();
}
Result KThread::Sleep(s64 timeout) {
ASSERT(!kernel.GlobalSchedulerContext().IsLocked());
ASSERT(this == GetCurrentThreadPointer(kernel));

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@ -180,6 +180,10 @@ public:
void Exit();
Result Terminate();
ThreadState RequestTerminate();
[[nodiscard]] u32 GetSuspendFlags() const {
return suspend_allowed_flags & suspend_request_flags;
}