Pica: Fix DP3 instruction, which wasn't assigning to the w component

This commit is contained in:
Yuri Kunde Schlesner 2015-07-19 19:01:59 -03:00
parent 618434d7fc
commit 5a75cf8fd2

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@ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
for (int i = 0; i < num_components; ++i)
dot = dot + src1[i] * src2[i];
for (int i = 0; i < num_components; ++i) {
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;