Merge pull request #8822 from FearlessTobi/multiplayer-fixes

network: Fixes and improvements to the room feature
This commit is contained in:
bunnei 2022-09-02 10:24:32 -07:00 committed by GitHub
commit 5addff8d59
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GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 182 additions and 49 deletions

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@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo {
std::string name{""};
u64 id{0};
std::string version{""};
};
struct Member {

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@ -2,8 +2,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/dynarmic/arm_dynarmic_32.cpp

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@ -319,10 +319,19 @@ struct System::Impl {
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
}
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}

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@ -534,7 +534,7 @@ public:
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
LOG_DEBUG(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not

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@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
Bad,
Low,
Good,
Excelent,
Excellent,
};
struct NodeLatestUpdate {
@ -145,11 +145,19 @@ struct NetworkId {
static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
struct Ssid {
u8 length;
std::array<char, SsidLengthMax + 1> raw;
u8 length{};
std::array<char, SsidLengthMax + 1> raw{};
Ssid() = default;
explicit Ssid(std::string_view data) {
length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
data.copy(raw.data(), length);
raw[length] = 0;
}
std::string GetStringValue() const {
return std::string(raw.data(), length);
return std::string(raw.data());
}
};
static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");

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@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
}
}
BSD::~BSD() = default;
BSD::~BSD() {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(proxy_packet_received);
}
}
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
// clang-format off

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@ -26,6 +26,12 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
closed) {
return;
}
if (!broadcast && packet.broadcast) {
LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
return;
}
std::lock_guard guard(packets_mutex);
received_packets.push(packet);
}
@ -203,7 +209,7 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& mess
packet.local_endpoint = local_endpoint;
packet.remote_endpoint = *addr;
packet.protocol = protocol;
packet.broadcast = broadcast;
packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
auto& ip = local_endpoint.ip;
auto ipv4 = Network::GetHostIPv4Address();

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@ -10,7 +10,7 @@ add_executable(yuzu-room
create_target_directory_groups(yuzu-room)
target_link_libraries(yuzu-room PRIVATE common core network)
target_link_libraries(yuzu-room PRIVATE common network)
if (ENABLE_WEB_SERVICE)
target_compile_definitions(yuzu-room PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(yuzu-room PRIVATE web_service)

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@ -27,8 +27,8 @@
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "network/room.h"
#include "network/verify_user.h"
@ -75,6 +75,12 @@ static constexpr char BanListMagic[] = "YuzuRoom-BanList-1";
static constexpr char token_delimiter{':'};
static void PadToken(std::string& token) {
while (token.size() % 4 != 0) {
token.push_back('=');
}
}
static std::string UsernameFromDisplayToken(const std::string& display_token) {
std::size_t outlen;
@ -300,6 +306,7 @@ int main(int argc, char** argv) {
if (username.empty()) {
LOG_INFO(Network, "Hosting a public room");
Settings::values.web_api_url = web_api_url;
PadToken(token);
Settings::values.yuzu_username = UsernameFromDisplayToken(token);
username = Settings::values.yuzu_username.GetValue();
Settings::values.yuzu_token = TokenFromDisplayToken(token);

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@ -2,6 +2,8 @@
# SPDX-License-Identifier: GPL-3.0-or-later
add_library(network STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
network.cpp
network.h
packet.cpp
@ -17,3 +19,7 @@ add_library(network STATIC
create_target_directory_groups(network)
target_link_libraries(network PRIVATE common enet Boost::boost)
if (ENABLE_WEB_SERVICE)
target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(network PRIVATE web_service)
endif()

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@ -221,7 +221,7 @@ public:
* Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received.
*/
void HandleGameNamePacket(const ENetEvent* event);
void HandleGameInfoPacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
@ -234,7 +234,7 @@ public:
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 50) > 0) {
if (enet_host_service(server, &event, 5) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
HandleJoinRequest(&event);
break;
case IdSetGameInfo:
HandleGameNamePacket(&event);
HandleGameInfoPacket(&event);
break;
case IdProxyPacket:
HandleProxyPacket(&event);
@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet.Write(member.fake_ip);
packet.Write(member.game_info.name);
packet.Write(member.game_info.id);
packet.Write(member.game_info.version);
packet.Write(member.user_data.username);
packet.Write(member.user_data.display_name);
packet.Write(member.user_data.avatar_url);
@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
in_packet.IgnoreBytes(sizeof(u16)); // Port
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
bool broadcast;
in_packet.Read(broadcast); // Broadcast
@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
}
}
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
GameInfo game_info;
in_packet.Read(game_info.name);
in_packet.Read(game_info.id);
in_packet.Read(game_info.version);
{
std::lock_guard lock(member_mutex);
@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
if (game_info.name.empty()) {
LOG_INFO(Network, "{} is not playing", display_name);
} else {
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
game_info.version);
}
}
}

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@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
while (IsConnected()) {
std::lock_guard lock(network_mutex);
ENetEvent event;
if (enet_host_service(client, &event, 100) > 0) {
if (enet_host_service(client, &event, 5) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
packet.Read(member.fake_ip);
packet.Read(member.game_info.name);
packet.Read(member.game_info.id);
packet.Read(member.game_info.version);
packet.Read(member.username);
packet.Read(member.display_name);
packet.Read(member.avatar_url);
@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
packet.Write(static_cast<u8>(IdSetGameInfo));
packet.Write(game_info.name);
packet.Write(game_info.id);
packet.Write(game_info.version);
room_member_impl->Send(std::move(packet));
}

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@ -146,7 +146,7 @@ public:
const std::string& password = "", const std::string& token = "");
/**
* Sends a WiFi packet to the room.
* Sends a Proxy packet to the room.
* @param packet The WiFi packet to send.
*/
void SendProxyPacket(const ProxyPacket& packet);

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@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() {
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room, system->GetRoomNetwork());
ui->action_Show_Room, *system);
multiplayer_state->setVisible(false);
// Create status bar

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@ -16,7 +16,7 @@
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
@ -122,19 +122,22 @@ public:
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
static const int GameVersionRole = Qt::UserRole + 5;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url, const std::string& game_name) {
const std::string& avatar_url,
const AnnounceMultiplayerRoom::GameInfo& game_info) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_name.empty()) {
if (game_info.name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
setData(QString::fromStdString(game_name), GameNameRole);
setData(QString::fromStdString(game_info.name), GameNameRole);
}
setData(QString::fromStdString(game_info.version), GameVersionRole);
}
QVariant data(int role) const override {
@ -149,7 +152,13 @@ public:
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
const QString version = data(GameVersionRole).toString();
QString version_string;
if (!version.isEmpty()) {
version_string = QStringLiteral("(%1)").arg(version);
}
return QStringLiteral("%1\n %2 %3")
.arg(name, data(GameNameRole).toString(), version_string);
}
};
@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
auto font = ui->chat_history->font();
font.setPointSizeF(10);
ui->chat_history->setFont(font);
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::StatusMessageEntry>();
@ -366,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
if (member.nickname.empty())
continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info.name);
member.avatar_url, member.game_info);
#ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {

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@ -10,7 +10,7 @@
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"

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@ -8,6 +8,8 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_direct_connect.h"
#include "yuzu/main.h"
@ -20,9 +22,10 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
@ -53,10 +56,20 @@ void DirectConnectWindow::RetranslateUi() {
}
void DirectConnectWindow::Connect() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {

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@ -12,11 +12,15 @@ namespace Ui {
class DirectConnect;
}
namespace Core {
class System;
}
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
@ -39,5 +43,6 @@ private:
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

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@ -12,7 +12,9 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
@ -27,10 +29,11 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), room_network{room_network_} {
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
// set up validation for all of the fields
@ -105,6 +108,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
}
void HostRoomWindow::Host() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
@ -121,6 +129,11 @@ void HostRoomWindow::Host() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (auto member = room_network.GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;

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@ -17,8 +17,9 @@ class HostRoom;
}
namespace Core {
class System;
class AnnounceMultiplayerSession;
}
} // namespace Core
class ConnectionError;
class ComboBoxProxyModel;
@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_);
Core::System& system_);
~HostRoomWindow();
/**
@ -54,6 +55,7 @@ private:
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

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@ -6,6 +6,8 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
#include "yuzu/game_list_p.h"
@ -22,11 +24,11 @@
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), room_network{room_network_} {
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
// setup the watcher for background connections
@ -114,6 +116,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {

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@ -9,7 +9,7 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
@ -20,6 +20,10 @@ class Lobby;
class LobbyModel;
class LobbyFilterProxyModel;
namespace Core {
class System;
}
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
@ -30,7 +34,7 @@ class Lobby : public QDialog {
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_);
Core::System& system_);
~Lobby() override;
/**
@ -94,6 +98,7 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QFutureWatcher<void>* watcher;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

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@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
"make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
bool WarnGameRunning() {
return WarnMessage(
QT_TR_NOOP("Game already running"),
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
"and can cause the room feature not to work correctly.\nProceed anyway?"));
}
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),

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@ -43,11 +43,20 @@ public:
static const ConnectionError IP_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
static const ConnectionError NO_INTERFACE_SELECTED;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
/**
* Show a standard QMessageBox with a warning message about joining a room when
* the game is already running
* return true if the user wants to close the network connection
*/
bool WarnGameRunning();
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection

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@ -8,6 +8,7 @@
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "yuzu/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
@ -19,10 +20,9 @@
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
QAction* leave_room_, QAction* show_room_,
Network::RoomNetwork& room_network_)
QAction* leave_room_, QAction* show_room_, Core::System& system_)
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
show_room(show_room_), room_network{room_network_} {
show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
if (auto member = room_network.GetRoomMember().lock()) {
// register the network structs to use in slots and signals
state_callback_handle = member->BindOnStateChanged(
@ -208,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room =
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(host_room);
}
@ -279,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(room_network, this);
direct_connect = new DirectConnectWindow(system, this);
}
BringWidgetToFront(direct_connect);
}

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@ -4,7 +4,7 @@
#pragma once
#include <QWidget>
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
@ -14,12 +14,16 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
namespace Core {
class System;
}
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room, Network::RoomNetwork& room_network_);
QAction* show_room, Core::System& system_);
~MultiplayerState();
/**
@ -86,6 +90,7 @@ private:
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
Core::System& system;
Network::RoomNetwork& room_network;
};