yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()

Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
This commit is contained in:
Lioncash 2019-04-04 00:06:32 -04:00
parent 3f8c9b25d8
commit 5ba5f82082

View File

@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0); ASSERT(program_id != 0);
const QString open_target = QStringLiteral("Transferable Shader Cache");
const QString tranferable_shader_cache_folder_path = const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable"; DIR_SEP + "transferable";
@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
QString::fromStdString(fmt::format("{:016X}.bin", program_id)); QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) { if (!QFile::exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target), QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("File does not exist!")); tr("A shader cache for this title does not exist."));
return; return;
} }