diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 74403eed48..b198793bc3 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -482,19 +482,8 @@ std::vector Maxwell3D::GetStageTextures(Regs::ShaderSt return textures; } -Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, - std::size_t offset) const { - auto& shader = state.shader_stages[static_cast(stage)]; - auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; - ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); - - const GPUVAddr tex_info_address = - tex_info_buffer.address + offset * sizeof(Texture::TextureHandle); - - ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size); - - const Texture::TextureHandle tex_handle{memory_manager.Read(tex_info_address)}; - +Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle, + std::size_t offset) const { Texture::FullTextureInfo tex_info{}; tex_info.index = static_cast(offset); @@ -511,6 +500,22 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, return tex_info; } +Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, + std::size_t offset) const { + const auto& shader = state.shader_stages[static_cast(stage)]; + const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; + ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); + + const GPUVAddr tex_info_address = + tex_info_buffer.address + offset * sizeof(Texture::TextureHandle); + + ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size); + + const Texture::TextureHandle tex_handle{memory_manager.Read(tex_info_address)}; + + return GetTextureInfo(tex_handle, offset); +} + u32 Maxwell3D::GetRegisterValue(u32 method) const { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register"); return regs.reg_array[method]; @@ -524,4 +529,12 @@ void Maxwell3D::ProcessClearBuffers() { rasterizer.Clear(); } +u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const { + const auto& shader_stage = state.shader_stages[static_cast(stage)]; + const auto& buffer = shader_stage.const_buffers[const_buffer]; + u32 result; + std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32)); + return result; +} + } // namespace Tegra::Engines diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 321af32974..cc2424d389 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1131,12 +1131,18 @@ public: /// Write the value to the register identified by method. void CallMethod(const GPU::MethodCall& method_call); + /// Given a Texture Handle, returns the TSC and TIC entries. + Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, + std::size_t offset) const; + /// Returns a list of enabled textures for the specified shader stage. std::vector GetStageTextures(Regs::ShaderStage stage) const; /// Returns the texture information for a specific texture in a specific shader stage. Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; + u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const; + /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than /// we've seen used. using MacroMemory = std::array; diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 38db4adddc..fce9733b93 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -986,6 +986,38 @@ union Instruction { } } tex; + union { + BitField<28, 1, u64> array; + BitField<29, 2, TextureType> texture_type; + BitField<31, 4, u64> component_mask; + BitField<49, 1, u64> nodep_flag; + BitField<50, 1, u64> dc_flag; + BitField<36, 1, u64> aoffi_flag; + BitField<37, 3, TextureProcessMode> process_mode; + + bool IsComponentEnabled(std::size_t component) const { + return ((1ULL << component) & component_mask) != 0; + } + + TextureProcessMode GetTextureProcessMode() const { + return process_mode; + } + + bool UsesMiscMode(TextureMiscMode mode) const { + switch (mode) { + case TextureMiscMode::DC: + return dc_flag != 0; + case TextureMiscMode::NODEP: + return nodep_flag != 0; + case TextureMiscMode::AOFFI: + return aoffi_flag != 0; + default: + break; + } + return false; + } + } tex_b; + union { BitField<22, 6, TextureQueryType> query_type; BitField<31, 4, u64> component_mask; @@ -1332,7 +1364,9 @@ public: LDG, // Load from global memory STG, // Store in global memory TEX, + TEX_B, // Texture Load Bindless TXQ, // Texture Query + TXQ_B, // Texture Query Bindless TEXS, // Texture Fetch with scalar/non-vec4 source/destinations TLDS, // Texture Load with scalar/non-vec4 source/destinations TLD4, // Texture Load 4 @@ -1600,7 +1634,9 @@ private: INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111011011---", Id::STG, Type::Memory, "STG"), INST("110000----111---", Id::TEX, Type::Texture, "TEX"), + INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"), INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), + INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"), INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0b1fe3494d..86a2e117d1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -974,7 +974,15 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; - const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); + Tegra::Texture::FullTextureInfo texture; + if (entry.IsBindless()) { + const auto cbuf = entry.GetBindlessCBuf(); + Tegra::Texture::TextureHandle tex_handle; + tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); + texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); + } else { + texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); + } const u32 current_bindpoint = base_bindings.sampler + bindpoint; texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index 55b3d4d7b6..74032d2370 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -69,6 +69,7 @@ private: struct ShaderEntries { std::vector const_buffers; std::vector samplers; + std::vector bindless_samplers; std::vector global_memory_entries; std::array clip_distances{}; std::size_t shader_length{}; @@ -79,4 +80,4 @@ std::string GetCommonDeclarations(); ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix); -} // namespace OpenGL::GLShader \ No newline at end of file +} // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index d5890a3752..53752b38d1 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -319,16 +319,19 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn u32 type{}; u8 is_array{}; u8 is_shadow{}; + u8 is_bindless{}; if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) { + file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) || + file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { return {}; } - entry.entries.samplers.emplace_back( - static_cast(offset), static_cast(index), - static_cast(type), is_array != 0, is_shadow != 0); + entry.entries.samplers.emplace_back(static_cast(offset), + static_cast(index), + static_cast(type), + is_array != 0, is_shadow != 0, is_bindless != 0); } u32 global_memory_count{}; @@ -393,7 +396,8 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 uniqu file.WriteObject(static_cast(sampler.GetIndex())) != 1 || file.WriteObject(static_cast(sampler.GetType())) != 1 || file.WriteObject(static_cast(sampler.IsArray() ? 1 : 0)) != 1 || - file.WriteObject(static_cast(sampler.IsShadow() ? 1 : 0)) != 1) { + file.WriteObject(static_cast(sampler.IsShadow() ? 1 : 0)) != 1 || + file.WriteObject(static_cast(sampler.IsBindless() ? 1 : 0)) != 1) { return false; } } diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index a775b402b8..fa65ac9a9d 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -40,7 +40,7 @@ static std::size_t GetCoordCount(TextureType texture_type) { u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - + bool is_bindless = false; switch (opcode->get().GetId()) { case OpCode::Id::TEX: { if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { @@ -54,7 +54,25 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const auto process_mode = instr.tex.GetTextureProcessMode(); WriteTexInstructionFloat( bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); + GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi, {})); + break; + } + case OpCode::Id::TEX_B: { + UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + + if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); + } + + const TextureType texture_type{instr.tex_b.texture_type}; + const bool is_array = instr.tex_b.array != 0; + const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); + const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC); + const auto process_mode = instr.tex_b.GetTextureProcessMode(); + WriteTexInstructionFloat(bb, instr, + GetTexCode(instr, texture_type, process_mode, depth_compare, + is_array, is_aoffi, {instr.gpr20})); break; } case OpCode::Id::TEXS: { @@ -134,6 +152,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { WriteTexsInstructionFloat(bb, instr, values); break; } + case OpCode::Id::TXQ_B: + is_bindless = true; + [[fallthrough]]; case OpCode::Id::TXQ: { if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); @@ -143,7 +164,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const auto& sampler = - GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + is_bindless + ? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, + false) + : GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); u32 indexer = 0; switch (instr.txq.query_type) { @@ -154,7 +178,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = - Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); + Operation(OperationCode::TextureQueryDimensions, meta, + GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); SetTemporal(bb, indexer++, value); } for (u32 i = 0; i < indexer; ++i) { @@ -168,6 +193,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } break; } + case OpCode::Id::TMML_B: + is_bindless = true; + [[fallthrough]]; case OpCode::Id::TMML: { UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); @@ -178,7 +206,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { auto texture_type = instr.tmml.texture_type.Value(); const bool is_array = instr.tmml.array != 0; - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + const auto& sampler = is_bindless + ? GetBindlessSampler(instr.gpr20, texture_type, is_array, false) + : GetSampler(instr.sampler, texture_type, is_array, false); std::vector coords; @@ -199,17 +229,19 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { coords.push_back(GetRegister(instr.gpr8.Value() + 1)); texture_type = TextureType::Texture2D; } - + u32 indexer = 0; for (u32 element = 0; element < 2; ++element) { + if (!instr.tmml.IsComponentEnabled(element)) { + continue; + } auto params = coords; MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); - SetTemporal(bb, element, value); + SetTemporal(bb, indexer++, value); } - for (u32 element = 0; element < 2; ++element) { - SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); + for (u32 i = 0; i < indexer; ++i) { + SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); } - break; } case OpCode::Id::TLDS: { @@ -254,6 +286,34 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu return *used_samplers.emplace(entry).first; } +const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, + bool is_array, bool is_shadow) { + const Node sampler_register = GetRegister(reg); + const Node base_sampler = + TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); + const auto cbuf = std::get_if(base_sampler); + const auto cbuf_offset_imm = std::get_if(cbuf->GetOffset()); + ASSERT(cbuf_offset_imm != nullptr); + const auto cbuf_offset = cbuf_offset_imm->GetValue(); + const auto cbuf_index = cbuf->GetIndex(); + const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; + + // If this sampler has already been used, return the existing mapping. + const auto itr = + std::find_if(used_samplers.begin(), used_samplers.end(), + [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; }); + if (itr != used_samplers.end()) { + ASSERT(itr->GetType() == type && itr->IsArray() == is_array && + itr->IsShadow() == is_shadow); + return *itr; + } + + // Otherwise create a new mapping for this sampler + const std::size_t next_index = used_samplers.size(); + const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow}; + return *used_samplers.emplace(entry).first; +} + void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { u32 dest_elem = 0; for (u32 elem = 0; elem < 4; ++elem) { @@ -326,22 +386,27 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, std::vector coords, Node array, Node depth_compare, u32 bias_offset, - std::vector aoffi) { + std::vector aoffi, + std::optional bindless_reg) { const bool is_array = array; const bool is_shadow = depth_compare; + const bool is_bindless = bindless_reg.has_value(); UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || (texture_type == TextureType::TextureCube && is_array && is_shadow), "This method is not supported."); - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); + const auto& sampler = is_bindless + ? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow) + : GetSampler(instr.sampler, texture_type, is_array, is_shadow); const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LLA; - // LOD selection (either via bias or explicit textureLod) not supported in GL for - // sampler2DArrayShadow and samplerCubeArrayShadow. + // LOD selection (either via bias or explicit textureLod) not + // supported in GL for sampler2DArrayShadow and + // samplerCubeArrayShadow. const bool gl_lod_supported = !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); @@ -359,8 +424,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, lod = Immediate(0.0f); break; case TextureProcessMode::LB: - // If present, lod or bias are always stored in the register indexed by the gpr20 - // field with an offset depending on the usage of the other registers + // If present, lod or bias are always stored in the register + // indexed by the gpr20 field with an offset depending on the + // usage of the other registers bias = GetRegister(instr.gpr20.Value() + bias_offset); break; case TextureProcessMode::LL: @@ -384,11 +450,18 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, bool depth_compare, bool is_array, - bool is_aoffi) { + bool is_aoffi, std::optional bindless_reg) { const bool lod_bias_enabled{ (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; + const bool is_bindless = bindless_reg.has_value(); + u64 parameter_register = instr.gpr20.Value(); + if (is_bindless) { + ++parameter_register; + } + + const u32 bias_lod_offset = (is_bindless ? 1 : 0); if (lod_bias_enabled) { ++parameter_register; } @@ -423,7 +496,8 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, dc = GetRegister(parameter_register++); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset, + aoffi, bindless_reg); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, @@ -459,7 +533,8 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}, + {}); } Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 1afab08c0a..57af8b10f5 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -196,9 +196,23 @@ enum class ExitMethod { class Sampler { public: + // Use this constructor for bounded Samplers explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow) - : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_bindless{false} {} + + // Use this constructor for bindless Samplers + explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, + Tegra::Shader::TextureType type, bool is_array, bool is_shadow) + : offset{(static_cast(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, + is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} + + // Use this only for serialization/deserialization + explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow, bool is_bindless) + : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_bindless{is_bindless} {} std::size_t GetOffset() const { return offset; @@ -220,6 +234,14 @@ public: return is_shadow; } + bool IsBindless() const { + return is_bindless; + } + + std::pair GetBindlessCBuf() const { + return {static_cast(offset >> 32), static_cast(offset)}; + } + bool operator<(const Sampler& rhs) const { return std::tie(offset, index, type, is_array, is_shadow) < std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); @@ -231,8 +253,9 @@ private: std::size_t offset{}; std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) - bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. - bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. + bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; class ConstBuffer { @@ -735,6 +758,11 @@ private: const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, Tegra::Shader::TextureType type, bool is_array, bool is_shadow); + // Accesses a texture sampler for a bindless texture. + const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, + Tegra::Shader::TextureType type, bool is_array, + bool is_shadow); + /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); @@ -748,7 +776,8 @@ private: Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, - bool is_array, bool is_aoffi); + bool is_array, bool is_aoffi, + std::optional bindless_reg); Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, @@ -768,7 +797,8 @@ private: Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, std::vector coords, - Node array, Node depth_compare, u32 bias_offset, std::vector aoffi); + Node array, Node depth_compare, u32 bias_offset, std::vector aoffi, + std::optional bindless_reg); Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, u64 byte_height);