mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 12:43:22 +02:00
gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
This commit is contained in:
parent
f417be9d3b
commit
5e4c227608
@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto entry = LoadDecompiledEntry();
|
||||
auto entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return {};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user