From 600dddf88db0a786b945c65d27da05105410bfe6 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 8 Jun 2019 17:04:41 -0400 Subject: [PATCH] Async GPU: do invalidate as synced operation Async GPU: Always invalidate synced. --- src/video_core/gpu_thread.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 3f0939ec9e..6926553957 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -89,12 +89,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { } void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { - if (state.queue.Empty()) { - // It's quicker to invalidate a single region on the CPU if the queue is already empty - system.Renderer().Rasterizer().InvalidateRegion(addr, size); - } else { - PushCommand(InvalidateRegionCommand(addr, size)); - } + system.Renderer().Rasterizer().InvalidateRegion(addr, size); } void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {