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vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic and allowing us to compare the value without going through a pointer each time. This should make the loop more optimizable.
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@ -24,6 +24,11 @@ public:
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return current_tick;
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}
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/// Returns the last known GPU tick.
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[[nodiscard]] u64 KnownGpuTick() const noexcept {
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return gpu_tick;
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}
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/// Returns the timeline semaphore handle.
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[[nodiscard]] VkSemaphore Handle() const noexcept {
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return *semaphore;
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@ -175,8 +175,9 @@ StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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}
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bool StagingBufferPool::AreRegionsActive(size_t region_begin, size_t region_end) const {
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const u64 gpu_tick = scheduler.GetMasterSemaphore().KnownGpuTick();
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return std::any_of(sync_ticks.begin() + region_begin, sync_ticks.begin() + region_end,
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[this](u64 sync_tick) { return !scheduler.IsFree(sync_tick); });
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[gpu_tick](u64 sync_tick) { return gpu_tick < sync_tick; });
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};
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StagingBufferRef StagingBufferPool::GetStagingBuffer(size_t size, MemoryUsage usage) {
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