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float_set_predicate: Add missing negation bit for the second operand
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@ -873,6 +873,7 @@ union Instruction {
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union {
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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BitField<6, 1, u64> neg_b;
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BitField<7, 1, u64> abs_a;
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BitField<39, 3, u64> pred39;
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BitField<42, 1, u64> neg_pred;
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@ -18,7 +18,7 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
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Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
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instr.fsetp.neg_a != 0);
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Node op_b = [&]() {
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if (instr.is_b_imm) {
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@ -29,12 +29,13 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
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return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
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}
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}();
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op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
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op_b = GetOperandAbsNegFloat(std::move(op_b), instr.fsetp.abs_b, instr.fsetp.neg_b);
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// We can't use the constant predicate as destination.
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ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
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const Node predicate =
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GetPredicateComparisonFloat(instr.fsetp.cond, std::move(op_a), std::move(op_b));
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const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
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const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
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