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GLFW: Add an error callback before calling glfwInit()
It will print a message to know what happened in case something went wrong in a GLFW call. Also replace every printf() in the glfw emu-window by ERROR_LOG().
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@ -58,9 +58,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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ReloadSetKeymaps();
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ReloadSetKeymaps();
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glfwSetErrorCallback([](int error, const char *desc){
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ERROR_LOG(GUI, "GLFW 0x%08x: %s", error, desc);
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});
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// Initialize the window
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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if(glfwInit() != GL_TRUE) {
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printf("Failed to initialize GLFW! Exiting...");
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ERROR_LOG(GUI, "Failed to initialize GLFW! Exiting...");
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exit(1);
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exit(1);
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}
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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@ -75,7 +79,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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window_title.c_str(), NULL, NULL);
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window_title.c_str(), NULL, NULL);
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if (m_render_window == NULL) {
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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ERROR_LOG(GUI, "Failed to create GLFW window! Exiting...");
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exit(1);
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exit(1);
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}
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}
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