video_core: Fix instances where msbuild always regenerated host shaders

When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
This commit is contained in:
ReinUsesLisp 2020-09-23 21:38:05 -03:00
parent 10e8acc451
commit 67af0323f0
2 changed files with 7 additions and 12 deletions

View File

@ -1,23 +1,16 @@
set(SHADER_FILES
set(SHADER_SOURCES
opengl_present.frag
opengl_present.vert
)
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
add_custom_command(
OUTPUT
${SHADER_DIR}
COMMAND
${CMAKE_COMMAND} -E make_directory ${SHADER_DIR}
)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
foreach(FILENAME IN ITEMS ${SHADER_FILES})
foreach(FILENAME IN ITEMS ${SHADER_SOURCES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${HEADER_GENERATOR}
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE})
endforeach()
@ -39,5 +32,5 @@ add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
${SHADER_FILES}
${SHADER_SOURCES}
)

View File

@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
file(READ ${SOURCE_FILE} CONTENTS)
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)