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gl_rasterizer: Apply just the needed state on Clear
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97648f4841
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@ -582,9 +582,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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}
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}
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void RasterizerOpenGL::Clear() {
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void RasterizerOpenGL::Clear() {
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const auto prev_state{state};
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SCOPE_EXIT({ prev_state.Apply(); });
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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bool use_color{};
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bool use_color{};
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bool use_depth{};
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bool use_depth{};
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@ -656,7 +653,10 @@ void RasterizerOpenGL::Clear() {
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clear_state.EmulateViewportWithScissor();
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clear_state.EmulateViewportWithScissor();
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}
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}
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clear_state.Apply();
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clear_state.ApplyColorMask();
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clear_state.ApplyDepth();
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clear_state.ApplyStencilTest();
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clear_state.ApplyViewport();
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if (use_color) {
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if (use_color) {
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glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
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glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
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