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renderer_opengl: Update OpenGL backend version requirement to 4.6
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230e71b255
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@ -506,7 +506,7 @@ bool RendererOpenGL::Init() {
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AddTelemetryFields();
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if (!GLAD_GL_VERSION_4_3) {
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if (!GLAD_GL_VERSION_4_6) {
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return false;
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}
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@ -126,7 +126,7 @@ public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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QSurfaceFormat format;
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format.setVersion(4, 3);
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format.setVersion(4, 6);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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if (Settings::values.renderer_debug) {
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@ -651,10 +651,10 @@ bool GRenderWindow::LoadOpenGL() {
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const QString renderer =
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QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
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if (!GLAD_GL_VERSION_4_3) {
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LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString());
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QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"),
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tr("Your GPU may not support OpenGL 4.3, or you do not have the "
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if (!GLAD_GL_VERSION_4_6) {
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LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
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QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
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tr("Your GPU may not support OpenGL 4.6, or you do not have the "
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"latest graphics driver.<br><br>GL Renderer:<br>%1")
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.arg(renderer));
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return false;
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@ -677,26 +677,13 @@ bool GRenderWindow::LoadOpenGL() {
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QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
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QStringList unsupported_ext;
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if (!GLAD_GL_ARB_buffer_storage)
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unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
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if (!GLAD_GL_ARB_direct_state_access)
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unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
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if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
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unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
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if (!GLAD_GL_ARB_multi_bind)
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unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
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if (!GLAD_GL_ARB_clip_control)
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unsupported_ext.append(QStringLiteral("ARB_clip_control"));
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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if (!GLAD_GL_EXT_texture_compression_s3tc) {
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unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
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if (!GLAD_GL_ARB_texture_compression_rgtc)
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}
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if (!GLAD_GL_ARB_texture_compression_rgtc) {
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unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
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if (!GLAD_GL_ARB_depth_buffer_float)
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unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
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}
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if (!unsupported_ext.empty()) {
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LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
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@ -59,29 +59,17 @@ private:
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bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
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std::vector<std::string_view> unsupported_ext;
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if (!GLAD_GL_ARB_buffer_storage)
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unsupported_ext.push_back("ARB_buffer_storage");
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if (!GLAD_GL_ARB_direct_state_access)
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unsupported_ext.push_back("ARB_direct_state_access");
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if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
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unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
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if (!GLAD_GL_ARB_multi_bind)
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unsupported_ext.push_back("ARB_multi_bind");
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if (!GLAD_GL_ARB_clip_control)
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unsupported_ext.push_back("ARB_clip_control");
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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if (!GLAD_GL_EXT_texture_compression_s3tc) {
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unsupported_ext.push_back("EXT_texture_compression_s3tc");
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if (!GLAD_GL_ARB_texture_compression_rgtc)
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}
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if (!GLAD_GL_ARB_texture_compression_rgtc) {
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unsupported_ext.push_back("ARB_texture_compression_rgtc");
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if (!GLAD_GL_ARB_depth_buffer_float)
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unsupported_ext.push_back("ARB_depth_buffer_float");
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}
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for (const auto& extension : unsupported_ext)
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for (const auto& extension : unsupported_ext) {
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
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}
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return unsupported_ext.empty();
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}
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@ -89,7 +77,7 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem} {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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