file_util: Remove unused paths.

This commit is contained in:
bunnei 2016-11-05 00:23:32 -04:00
parent 198b6c9bdd
commit 707cc66362
3 changed files with 3 additions and 87 deletions

View File

@ -32,22 +32,10 @@
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define NAND_DIR "nand"
#define SYSDATA_DIR "sysdata"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
@ -57,9 +45,3 @@
// Sys files
#define SHARED_FONT "shared_font.bin"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"

View File

@ -697,6 +697,9 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
#else
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
@ -712,24 +715,8 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
}
#endif
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
if (!newPath.empty()) {
@ -743,48 +730,15 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
switch (DirIDX) {
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
}

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@ -21,31 +21,11 @@ enum {
D_USER_IDX,
D_ROOT_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
D_CACHE_IDX,
D_SHADERCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_SDMC_IDX,
D_NAND_IDX,
D_SYSDATA_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
D_DUMPAUDIO_IDX,
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
D_SYSCONF_IDX,
F_EMUCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_SYSCONF_IDX,
NUM_PATH_INDICES
};