Merge pull request #2580 from yuriks/qt-cleanup2

Qt cleanups 2
This commit is contained in:
Yuri Kunde Schlesner 2017-02-19 12:13:52 -08:00 committed by GitHub
commit 7628f3a6fc
4 changed files with 82 additions and 95 deletions

View File

@ -15,6 +15,9 @@ public:
explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private slots:
void StartRecording();
void StopRecording();
@ -23,9 +26,6 @@ private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
signals:
void SetStartTracingButtonEnabled(bool enable);
void SetStopTracingButtonEnabled(bool enable);

View File

@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
statusBar()->hide();
InitializeWidgets();
InitializeDebugMenuActions();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList();
ui.horizontalLayout->addWidget(game_list);
}
void GMainWindow::InitializeDebugWidgets() {
connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
&GMainWindow::OnCreateGraphicsSurfaceViewer);
QMenu* debug_menu = ui.menu_View_Debugging;
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
debug_menu->addAction(profilerWidget->toggleViewAction());
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
debug_menu->addAction(disasmWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, disasmWidget,
&DisassemblerWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, disasmWidget,
&DisassemblerWidget::OnEmulationStopping);
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
debug_menu->addAction(registersWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, registersWidget,
&RegistersWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
callstackWidget = new CallstackWidget(this);
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide();
debug_menu->addAction(callstackWidget->toggleViewAction());
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget->hide();
debug_menu->addAction(graphicsWidget->toggleViewAction());
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStopping);
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
}
void GMainWindow::InitializeDebugMenuActions() {
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(graphicsSurfaceViewerAction);
debug_menu->addSeparator();
debug_menu->addAction(profilerWidget->toggleViewAction());
#if MICROPROFILE_ENABLED
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
debug_menu->addAction(graphicsWidget->toggleViewAction());
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
debug_menu->addAction(waitTreeWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() {
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
Qt::DirectConnection);
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
Qt::DirectConnection);
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
SLOT(OnGameListOpenSaveFolder(u64)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
}
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
&GMainWindow::OnMenuLoadSymbolMap);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();

View File

@ -64,7 +64,7 @@ signals:
private:
void InitializeWidgets();
void InitializeDebugMenuActions();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeHotkeys();
@ -72,6 +72,7 @@ private:
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);

View File

@ -79,8 +79,16 @@
<property name="title">
<string>&amp;View</string>
</property>
<widget class="QMenu" name="menu_View_Debugging">
<property name="title">
<string>Debugging</string>
</property>
<addaction name="action_Create_Pica_Surface_Viewer"/>
<addaction name="separator"/>
</widget>
<addaction name="action_Single_Window_Mode"/>
<addaction name="actionDisplay_widget_title_bars"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="menu_View_Debugging"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@ -151,7 +159,7 @@
<string>Configure...</string>
</property>
</action>
<action name="actionDisplay_widget_title_bars">
<action name="action_Display_Dock_Widget_Headers">
<property name="checkable">
<bool>true</bool>
</property>
@ -167,44 +175,11 @@
<string>Selects a folder to display in the game list</string>
</property>
</action>
<action name="action_Create_Pica_Surface_Viewer">
<property name="text">
<string>Create Pica Surface Viewer</string>
</property>
</action>
</widget>
<resources/>
<connections>
<connection>
<sender>action_Exit</sender>
<signal>triggered()</signal>
<receiver>MainWindow</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>367</x>
<y>314</y>
</hint>
</hints>
</connection>
<connection>
<sender>actionDisplay_widget_title_bars</sender>
<signal>triggered(bool)</signal>
<receiver>MainWindow</receiver>
<slot>OnDisplayTitleBars(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>540</x>
<y>364</y>
</hint>
</hints>
</connection>
</connections>
<slots>
<slot>OnConfigure()</slot>
<slot>OnDisplayTitleBars(bool)</slot>
</slots>
</ui>