gl_texture_cache: Avoid format views on Intel and AMD

Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
This commit is contained in:
ReinUsesLisp 2021-01-04 01:56:44 -03:00
parent 3a49c1a691
commit 7d904fef2e
11 changed files with 48 additions and 21 deletions

View File

@ -10,9 +10,7 @@
#include "video_core/surface.h"
namespace VideoCore::Surface {
namespace {
using Table = std::array<std::array<u64, 2>, MaxPixelFormat>;
// Compatibility table taken from Table 3.X.2 in:
@ -233,10 +231,13 @@ constexpr Table MakeCopyTable() {
EnableRange(copy, COPY_CLASS_64_BITS);
return copy;
}
} // Anonymous namespace
bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b) {
bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b, bool broken_views) {
if (broken_views) {
// If format views are broken, only accept formats that are identical.
return format_a == format_b;
}
static constexpr Table TABLE = MakeViewTable();
return IsSupported(TABLE, format_a, format_b);
}

View File

@ -8,7 +8,7 @@
namespace VideoCore::Surface {
bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b);
bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b, bool broken_views);
bool IsCopyCompatible(PixelFormat format_a, PixelFormat format_b);

View File

@ -208,6 +208,7 @@ Device::Device()
const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
bool disable_fast_buffer_sub_data = false;
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
@ -231,6 +232,7 @@ Device::Device()
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();
has_broken_texture_view_formats = is_amd || is_intel;
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
@ -248,6 +250,8 @@ Device::Device()
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}",
has_broken_texture_view_formats);
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");

View File

@ -96,6 +96,10 @@ public:
return has_precise_bug;
}
bool HasBrokenTextureViewFormats() const {
return has_broken_texture_view_formats;
}
bool HasFastBufferSubData() const {
return has_fast_buffer_sub_data;
}
@ -137,6 +141,7 @@ private:
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
bool has_precise_bug{};
bool has_broken_texture_view_formats{};
bool has_fast_buffer_sub_data{};
bool has_nv_viewport_array2{};
bool has_debugging_tool_attached{};

View File

@ -430,6 +430,8 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
format_properties[i].emplace(format, properties);
}
}
has_broken_texture_view_formats = device.HasBrokenTextureViewFormats();
null_image_1d_array.Create(GL_TEXTURE_1D_ARRAY);
null_image_cube_array.Create(GL_TEXTURE_CUBE_MAP_ARRAY);
null_image_3d.Create(GL_TEXTURE_3D);

View File

@ -104,6 +104,11 @@ struct TextureCacheRuntime {
}
void InsertUploadMemoryBarrier() {}
bool HasBrokenTextureViewFormats() const noexcept {
// No known Vulkan driver has broken image views
return false;
}
};
class Image : public VideoCommon::ImageBase {

View File

@ -120,7 +120,9 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
if (lhs.info.type == ImageType::Linear) {
base = SubresourceBase{.level = 0, .layer = 0};
} else {
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS);
// We are passing relaxed formats as an option, having broken views or not won't matter
static constexpr bool broken_views = false;
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS, broken_views);
}
if (!base) {
LOG_ERROR(HW_GPU, "Image alias should have been flipped");

View File

@ -24,7 +24,7 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i
.height = std::max(image_info.size.height >> range.base.level, 1u),
.depth = std::max(image_info.size.depth >> range.base.level, 1u),
} {
ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format),
ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false),
"Image view format {} is incompatible with image format {}", info.format,
image_info.format);
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();

View File

@ -883,6 +883,7 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
if (!cpu_addr) {
return ImageId{};
}
const bool broken_views = runtime.HasBrokenTextureViewFormats();
ImageId image_id;
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
@ -892,11 +893,11 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
existing.pitch == info.pitch &&
IsPitchLinearSameSize(existing, info, strict_size) &&
IsViewCompatible(existing.format, info.format)) {
IsViewCompatible(existing.format, info.format, broken_views)) {
image_id = existing_image_id;
return true;
}
} else if (IsSubresource(info, existing_image, gpu_addr, options)) {
} else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views)) {
image_id = existing_image_id;
return true;
}
@ -926,6 +927,7 @@ template <class P>
ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
ImageInfo new_info = info;
const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
const bool broken_views = runtime.HasBrokenTextureViewFormats();
std::vector<ImageId> overlap_ids;
std::vector<ImageId> left_aliased_ids;
std::vector<ImageId> right_aliased_ids;
@ -940,7 +942,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
}
return;
}
const auto solution = ResolveOverlap(new_info, gpu_addr, cpu_addr, overlap, true);
static constexpr bool strict_size = true;
const std::optional<OverlapResult> solution =
ResolveOverlap(new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views);
if (solution) {
gpu_addr = solution->gpu_addr;
cpu_addr = solution->cpu_addr;
@ -950,9 +954,10 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
}
static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
if (IsSubresource(new_info, overlap, gpu_addr, options)) {
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views)) {
left_aliased_ids.push_back(overlap_id);
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options)) {
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
broken_views)) {
right_aliased_ids.push_back(overlap_id);
}
});

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@ -1069,13 +1069,13 @@ bool IsPitchLinearSameSize(const ImageInfo& lhs, const ImageInfo& rhs, bool stri
std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr gpu_addr,
VAddr cpu_addr, const ImageBase& overlap,
bool strict_size) {
bool strict_size, bool broken_views) {
ASSERT(new_info.type != ImageType::Linear);
ASSERT(overlap.info.type != ImageType::Linear);
if (!IsLayerStrideCompatible(new_info, overlap.info)) {
return std::nullopt;
}
if (!IsViewCompatible(overlap.info.format, new_info.format)) {
if (!IsViewCompatible(overlap.info.format, new_info.format, broken_views)) {
return std::nullopt;
}
if (gpu_addr == overlap.gpu_addr) {
@ -1118,14 +1118,15 @@ bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs) {
}
std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const ImageBase& image,
GPUVAddr candidate_addr, RelaxedOptions options) {
GPUVAddr candidate_addr, RelaxedOptions options,
bool broken_views) {
const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
if (!base) {
return std::nullopt;
}
const ImageInfo& existing = image.info;
if (False(options & RelaxedOptions::Format)) {
if (!IsViewCompatible(existing.format, candidate.format)) {
if (!IsViewCompatible(existing.format, candidate.format, broken_views)) {
return std::nullopt;
}
}
@ -1162,8 +1163,8 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
}
bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr,
RelaxedOptions options) {
return FindSubresource(candidate, image, candidate_addr, options).has_value();
RelaxedOptions options, bool broken_views) {
return FindSubresource(candidate, image, candidate_addr, options, broken_views).has_value();
}
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,

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@ -87,17 +87,19 @@ void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const Ima
[[nodiscard]] std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info,
GPUVAddr gpu_addr, VAddr cpu_addr,
const ImageBase& overlap,
bool strict_size);
bool strict_size, bool broken_views);
[[nodiscard]] bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs);
[[nodiscard]] std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate,
const ImageBase& image,
GPUVAddr candidate_addr,
RelaxedOptions options);
RelaxedOptions options,
bool broken_views);
[[nodiscard]] bool IsSubresource(const ImageInfo& candidate, const ImageBase& image,
GPUVAddr candidate_addr, RelaxedOptions options);
GPUVAddr candidate_addr, RelaxedOptions options,
bool broken_views);
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
const ImageBase* src);