shader_decode: SULD.D fix conversion error.

This commit is contained in:
namkazy 2020-04-06 13:26:58 +07:00
parent 2906372ba1
commit 7f5696513f
1 changed files with 3 additions and 3 deletions

View File

@ -278,7 +278,7 @@ Node ShaderIR::GetComponentValue(ComponentType component_type, u32 component_siz
*is_signed = true;
// range [-1.0, 1.0]
auto cnv_value = Operation(OperationCode::FMul, original_value,
Immediate((1 << component_size) / 2.f - 1.f));
Immediate(static_cast<float>(1 << component_size) / 2.f - 1.f));
cnv_value = SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
return BitfieldExtract(std::move(cnv_value), 0, component_size);
}
@ -286,8 +286,8 @@ Node ShaderIR::GetComponentValue(ComponentType component_type, u32 component_siz
case ComponentType::UNORM: {
*is_signed = component_type == ComponentType::SINT;
// range [0.0, 1.0]
auto cnv_value =
Operation(OperationCode::FMul, original_value, Immediate((1 << component_size) - 1.f));
auto cnv_value = Operation(OperationCode::FMul, original_value,
Immediate(static_cast<float>(1 << component_size) - 1.f));
return SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
}
case ComponentType::UINT: // range [0, (1 << component_size) - 1]