shader_decode: Implement TMML

This commit is contained in:
ReinUsesLisp 2018-12-13 18:35:07 -03:00
parent 2b90637f4b
commit 802c23b8a8

View File

@ -112,7 +112,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
"AOFFI is not implemented");
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented");
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
}
const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
@ -240,7 +240,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
"AOFFI is not implemented");
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented");
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
}
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
@ -273,7 +273,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented");
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
}
// TODO: The new commits on the texture refactor, change the way samplers work.
@ -304,6 +304,48 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::TMML: {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
}
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
std::vector<Node> coords;
// TODO: Add coordinates for different samplers once other texture types are implemented.
switch (texture_type) {
case TextureType::Texture1D:
coords.push_back(GetRegister(instr.gpr8));
break;
case TextureType::Texture2D:
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
break;
default:
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
// Fallback to interpreting as a 2D texture for now
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
texture_type = TextureType::Texture2D;
}
const MetaTexture meta_texture{sampler, static_cast<u32>(coords.size())};
const Node texture =
Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(coords));
const MetaComponents meta_composite{{0, 1, 2, 3}};
bb.push_back(Operation(OperationCode::AssignComposite, meta_composite, texture,
GetRegister(instr.gpr0), GetRegister(instr.gpr0.Value() + 1),
GetRegister(RZ), GetRegister(RZ)));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}